The reverse whine plays if the car is moving forward, with the clutch in, in reverse gear. Need to check if the car's velocity is forward. Otherwise, the sound effects are pretty sketchy, and the gear-grinding doesn't seem to do anything except play a sound. Perhaps when you're grinding the gears, you take a few RPM off the engine to simulate the gear physically grinding together and slowing the car.
Yeah, the gear grinding only plays a sound at the moment, will make it do more at a later time. As for the reverse whine, I'll fix that. 7.2 Released: Clutch/Gear system overhauled Can be disabled Added bump starts Fixed reverse whine when going forward Added config lua file for enabling/disabling parts of the mod Gear grinding now lowers the RPM a bit for some realism. Clutch System Explanation: If you hold the clutch in to about 60% or more, you will be able to shift, otherwise the gears will grind. You can shift from any gear directly to neutral without using the clutch. Download in Original Post. TODO: Fix the remaining bugs, overhaul sounds, and think about more features.
That you be awesome. Thanks --- Post updated --- also to add to the top post. (excellent mod and I have been using it since it has started) have you thought of adding a "key on" accessory position? Tap "E" one time cluster lights come on (ex check engine light, ABS) then holding "E" will start the vehicle, is it possible? just a thought nothing major, (it will just add another touch of realism)
By "key on" do you mean an ignition system? I actually have a dedicated switch in my buttonbox for that (to use it in PCars) but it would not work very well if he used the same buttons for ignition an engine start. Anyway, I'm gonna be recording the sounds I said I'd record in my car later today and I'll bundle them with a video of all the actions, maybe that could help StinchinStein to come up with some clever way to inplement it.
Yes sir, just like a real "on road" vehicle ignition switch. Key (OFF) (ACC) (START) One tap of "E" puts in in the "ACC" position (check engine light and all other cluster lights will turn on for bulb check.) Another tap and holding "E" down will start the vehicle. For "competition" vehicle it would be cool say for example "B" turns power "on" and then "E" will start the vehicle.
How long does it take to damage the transmission when shifting without the clutch? I have tried it about 40 times or so, and nothing happened. Do I need to enable this?
Currently working on for 7.3: Better blinkers, turn off automatically after you turn your wheel a certain distance Possibly an "ignition switch"
Hi ! Can you add a line in code to change key to turn on engine ? Like in menu of the other binded key ? Good update. There a little bug, when we try to shift down without clutch, at low RPM, ont debug apps, RPM can be negative. ^^
I think there is no damage yet, but at least it doesn't let you go all crazy without the clutch As for the ignition system, notice how, if it was binded to just one letter, how would you "de-ignite" the engine? Maybe, if you pressed E with the engine still active it would be like putting the key in the previous position (normal way of shutting off an engine), so you'd have to press E two times to re-start the engine? But that should have in account the possibility of stalling, where the engine is off but the key is on Ignition position. So if you stall and then press E, then you crank the engine... But what if you want to turn it all off after you stall? In my opinion, the best solution is to use two buttons, one to turn ignition on/off, and then a start engine button (the current E button) that only works when ignition is ON Meanwhile, I've been recording the sounds. Here's a small preview, I'm cleaning and looping some of them, I hope they're not too bad... It also has a small demo of how the lights in the dashboard behave when turning the key maybe the creator comes up with some clever way to implement (notice the check engine and all that stuff turning on and off)
And just an other bug, brake squealing sound stay after reset the car or stop braking. You could add a timer with a multiplier dependent brake pressure, and when this variable come to the limit, squealing sound is played. And each time brake is released, variable is resetted, or, more complicated (or not, i don't know how to code ^^), the variable decreased gradually
I'm glad they can be of use to you! Here they are looped and cleaned. I separated the engine into three, but you can merge them if you want. One is the first sound that goes when you turn the key, the other is the loop that sounds while you keep the key turned until it starts and the final one is, well, the engine starting (cutting out early because it should merge with the revs of the specific car you're using in beamng). Also added the engine stopping but I don't know if you really want that. The blinkers are separated into a "tic-tac" loop, and the two sounds separated individually with correct spacing. I made 3 sounds for the gears: one that could sound when you go from any gear into N (a softer one) and then 2 variations that could sound when you go into any gear (you can use the one you like the most, or maybe make it random so it doesn't sound always the same) Hope you like'em!
The painful task of closing BeamNG and opening it to test sounds, fun! Progress: Some. Working on starting mechanism soon. EDIT/UPDATE: Sounds should be done, need to see if they work properly.
More Features Mod 7.3 Released! Features: Better engine start/stop sounds! Turn car on/off (not starting it, just "on") by pressing F! Better blinker sounds! Better stall sounds! Fixed some bugs! Huge thanks to @Jorlman for the sounds! Download in OP Constructive feedback is welcome
when I tried to use the blinkers it doesn't work. And I know its the mod. I checked. but everything else is great! EDIT: None of the light functions work.