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MOTION BLUR EFFECT in Camera Paths RENDER OPTIONS

Discussion in 'General Discussion' started by M D Gourley, Aug 7, 2024.

  1. M D Gourley

    M D Gourley
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    Joined:
    Jan 7, 2023
    Messages:
    807
    Hello everyone,
    BeamNG never fails to excite me...lol:p...not sure how long the 'Render Options' dialogue box in the 'Camera Paths' has been in there but for me personally this is an exciting find:cool:.

    Only just discovered this, ( at time of this post )...and it's a bit late in the evening to test further but attached a couple of trial screenshots and it looks great ( personal opinion)

    Requires more testing, but recorded a Replay, set Camera to 'Relative' on the player vehicle, went into 'Photo Mode' to set up composition of screenshot, viewed replay footage at normal speed and pressed 'F12' for a 'Steam Screenshot' a lot when I thought it was the right time.

    Pausing the Replay does not work as this freezes the background but makes the Player vehicle motion blured.

    1BeamNGRATROBWorldEditorRENDEROPTIONSMotionBlurinCAMERAPATHScopy.jpg 2BeamNGGavrilTSeriesWorldEditorRENDEROPTIONSMotionBlurinCAMERAPATHScopy.jpg

    Where to find it...press 'F11' for 'World Editor' > click 'Path Camera Tool' > 'Render Options' as per attached screenshot....it also has 'Depth of Field' and some other goodies as well:cool:

    3BeamNGGavrilTSeriesWorldEditorRENDEROPTIONSMotionBlurinCAMERAPATHS.jpg

    So much to do and see....Only in BeamNG:cool:
     
    #1 M D Gourley, Aug 7, 2024
    Last edited: Aug 7, 2024
  2. M D Gourley

    M D Gourley
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    Joined:
    Jan 7, 2023
    Messages:
    807
    Works great on my favorite Plane....B25 Mitchell Bomber:D

    0BeamNGMotionBlurinWORLDEDITORRenderOptionsB25BOMBERatITALY.jpg
     
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