Hi there, I seen a problem with my mapping when I try to make encounter different waters (river + river, river + sea, river + lake) to make a proper lake > sea path, but it seems that the Fresnel effect glitches a bit.. Somebody know how to avoid it or edit it properly ? Thanks :3 Here's the more obvious screenshot :
Oh okay looks good, will be annoying to modify my terrain over there to put some rocks but still a good compromise, thank you :3 I do like your particles effect to, is it custom rain or real particles emitter ? And if it's a particles emitter, official one in game ? Thx again :3
Looks so smoooooth... What is your secret ? x3 Actually I also have an issue with my particles emitter.. I cannot have something else than pulsing nodes falling down..
Yeah it was a hell of a time figuring them out, I still don't understand it. It only barely works, and if I clear cache I lose them. For changing particles there's a particle emitter, and the particle itself. You only need to change the particle emitter, then when you change it delete it and undo the delete then it will reload with the changes. If you do custom ones, then that's when it gets all messy as hell - you make a new emitter, save it, make a particle for it and save it, then reload and... nothing actually saved. So you try a different way, annnd nothing saved. Then you can try two, four, twenty-nine more ways annnd now nothing saved AND your default ones are either broken or not loading. I hate particles =D
Ahah thanks x3 At least I still have my customable rain ^w^' Works pretty well even if they still need adjustments :3