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My next mods

Discussion in 'General Discussion' started by chris_lucas, Jan 12, 2014.

?

What mod do you want to see first?

  1. Bruckell Moonhawk Drag Cop

    85 vote(s)
    29.8%
  2. Gavril D15 Fire Rescue

    95 vote(s)
    33.3%
  3. Gavril H15 Ambulance

    158 vote(s)
    55.4%
Multiple votes are allowed.
  1. chris_lucas

    chris_lucas
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    What mod do you want to see first in-game?
     
    #1 chris_lucas, Jan 12, 2014
    Last edited: Feb 9, 2014
  2. jotaonze

    jotaonze
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    May 27, 2013
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    320
    Ambulance pls.
     
  3. chris_lucas

    chris_lucas
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    1,445
    SketchUp 2014-01-12 14-25-51-445.png SketchUp 2014-01-12 14-25-55-732.png

    Update
    SketchUp 2014-01-12 19-46-58-906.png SketchUp 2014-01-12 19-47-08-043.png SketchUp 2014-01-12 19-47-17-123.png


    Update
    Finaly got it in game lots of missing textures and broken smoothing groups.
     
    #3 chris_lucas, Jan 12, 2014
    Last edited: Jan 14, 2014
  4. chris_lucas

    chris_lucas
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    Can someone help me with the textures :confused:
     
  5. Bakasan

    Bakasan
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    Is it the light textures you want? if so, i can whip some up for you ;)
     
  6. chris_lucas

    chris_lucas
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    BeamNG.drive.x86 2014-01-14 13-16-00-448.png (6 character thing)
     
  7. Bakasan

    Bakasan
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    You can assign textures using the world editor, simply select your car and go into the material editor. Alternatively you could manually do it by editing the material.cs file
     
  8. chris_lucas

    chris_lucas
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    I will release a sortof pre-alpha alpha version of the ambulance soon.:D
     
  9. JDMClark

    JDMClark
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    Aug 10, 2013
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    1,347

    I learned and I bet you can too. Use blender. Wouldn't be hard to model what you did here. And it wouldn't break the groups and everything else up. I learnt to stay away from sketch up for vehicles. So give that a try.
     
  10. Cardinal799

    Cardinal799
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    Oct 15, 2013
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    1,068
    I REALLY need to learn/get used to using blender or max soon, but I will not try to model anything more at the moment in SketchUp, or else I will just dig myself in deeper.
     
  11. chris_lucas

    chris_lucas
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    Got a new problem blender renames the materials to .001

    - - - Updated - - -

    fixed
    BeamNG.drive.x86 2014-01-17 14-17-14-699.png BeamNG.drive.x86 2014-01-17 14-17-25-429.png BeamNG.drive.x86 2014-01-17 14-17-32-388.png
     
  12. chris_lucas

    chris_lucas
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    I got the cop lights working on my police mod so the ambulance will get working emergency lights.:D
     
  13. Carrythxd

    Carrythxd
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    Jan 19, 2013
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    227
    Damn, that ambulance looks amazing! :D
     
  14. WrongBrothers

    WrongBrothers
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    You may want to remove the original door latches/hinges...
     
  15. chris_lucas

    chris_lucas
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    I already thit that but I'm now not very motivated to work on this mod.
     
  16. chris_lucas

    chris_lucas
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    Not happening.
     
    #16 chris_lucas, Feb 4, 2014
    Last edited: Feb 9, 2014
  17. Potato

    Potato
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    I don't think that'll accomplish anything besides depriving us of your great mods. There will always be people stealing this stuff. :(
     
  18. chris_lucas

    chris_lucas
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    I will probably ad a watermark to my mods.
     
  19. JDMClark

    JDMClark
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    This is what I was planning to do with my 450r. JDMClark under a fender or somewhere modeled not texture so it can't be covered up that easily.
     
  20. chris_lucas

    chris_lucas
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    Some Progress:D
    output_0lZ9HV.gif

    - - - Updated - - -

    More Progress.
    6s3x8.gif
     
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