Heres another go at the preset using Reshade 3.3.2 Ive adjusted the MXAO, took it down a notch, played with IL thanks to a good guy at YT but unfortunatly i couldnt get it looking 'right'. Also thanks to the same guy i tried the ported Advanced Motion Blur but it didnt work at all, might need a look at if it handles distance reverse or not. I adjusted the bloom, or rather the dirt effect. When raising the threshold it for some reason saturates too so instead of a whiteish dirt effect it gets rather blue (if tis the sky thats generating the bloom) so instead itll effect a wider band of colors but in a less noticable way. Ive added two screens to explain what i do with MXAO; The first one is a typical MXAO setting, where it adds darker areas around wheels on the cars, sidewalk edges and so on. The second one is what i use, it has about 7 times higher radius to create a shaded effect (much like baked AO in say 3DSMAX renders) so that the car paint/color/textures look more dynamic, less flat so to speak. Last image is an example of the West Coast USA.ter file ive added, its changes more or less all sun, sky and TOD settings to what i think is a prettier one obviously lol Youll get a nice yellowish horizon when the sun is 30° above the horizon and a nice orange sunrise/sunset. Also, the night will be brighter, much like a city effected by its lights but also to be able to see anything, with or without Reshade enabled MAKE A BACKUP OF YOUR west_coast_usa.ter before using this one. I took this one from the cached map in C:\Users\[whateveryourcomputernameis]\Documents\BeamNG.drive\cache.0.12.0.3\levels\west_coast_usa Right, off and on this preset eats my computer to pieces, rather heavy this one.