My suggestion for the community

Discussion in 'Ideas and Suggestions' started by DrowsySam, Feb 24, 2014.

  1. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    I think we're missing some awesome maps, maps with jumps you can land, like a motor-cross track. We've got plenty of jumps, but no landing ramps.

    Reason being, I've got my buggy with some pretty intense suspension, I'd like to land jumps properly and softly.

    Cool project for someone IMO. ;)

    EDIT: Bribe time. I'll give Garry's Mod to someone who makes an epic, functional, professional map? :eek:

    78G7Y.jpg 03nj093a.jpg 4.jpg gs-track-53.jpg
     
  2. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
    What's wrong with the courses on Industrial? Too much for said buggy? :p
     
  3. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996

    (imported from here)

    Biiiiiiiiiiiiiiiiiiig jumpssssssssssssssssss
     
  4. dkutch

    dkutch
    Expand Collapse

    Joined:
    Mar 24, 2013
    Messages:
    818
  5. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    But you're dkutch, king of the kings.


    I can never make jumps properly :p
     
  6. Holland

    Holland
    Expand Collapse

    Joined:
    May 23, 2013
    Messages:
    982
    I got some free time.
     
  7. NkosiKarbul

    NkosiKarbul
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    438
    The thing about such mx like jumps is that they are best, after being optimized to a specific vehicle.
    Same then goes for the whole track obviously as you want to minimize the risk of being to slow or the need to brake down(in front of a jump, not courner).
    So it would be more easy or effective to build a mx track after your buggy is (beta)released. Or at least the map builder of choice gets a version to build the map around it.

    The jumps in my beamania racetrack are designed specially for your porsche 911 and so you neither have to slow down or be feared to be to slow, as you will allways be on the perfect speed as long you did not mess up the last courner in front of the jump.
    And please Drowsy, can you tell me why you did remove the Porsche 911 Thread? In case it was on your will.
    My whole racetrack is build around it and depending on it at the moment, as only the porsche drives/drifts/jumps realy good on it while still having an adequate risk level or challenge. If it won't be re-released by you, the racetrack won't be half as good im feared.
     
    #7 NkosiKarbul, Feb 24, 2014
    Last edited: Feb 24, 2014
  8. Yotaak

    Yotaak
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    255
    I was going to do something like this anyways, I was thinking of porting "Bajarama" from rigs of rods, but I was going to wait until you can adjust the grip settings on meshses, other wise you would be on a dirt track that would feel like tarmac.

    But I may make my own with the terrain editor as well.
     
    #8 Yotaak, Feb 24, 2014
    Last edited: Feb 24, 2014
  9. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,680
    You can do that by using the height map from RoR, the original map wasn't a mesh object anyway, so it should be no problem for the grip and such.
    If you can't figure out, I'd be glad to do that.
     
  10. Motovader72

    Motovader72
    Expand Collapse

    Joined:
    Feb 9, 2014
    Messages:
    351
    I'd love to see a whole series of buggies and tracks.
    I wish I knew enough to help.
     
  11. NkosiKarbul

    NkosiKarbul
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    438
    Just in case anyone else comes across this problem or wants to work around the lack of different grip settings on mesh objects within t3d.
    You can render heightmaps from any meshsurface in programs like blender, you just have to obey rendersettings a little and use an orthogonal camera, no perspective.
     
  12. Jujune

    Jujune
    Expand Collapse

    Joined:
    Aug 5, 2013
    Messages:
    1,116
    Okay Drowsy i think since my last maps are gone i start with this ;)
     
  13. Yotaak

    Yotaak
    Expand Collapse

    Joined:
    Aug 11, 2012
    Messages:
    255
    If Nadeox and can get an agreement then we should have Bajarama in-game soon. "Stay tuned"
     
  14. CarbineCrazy

    CarbineCrazy
    Expand Collapse

    Joined:
    Dec 7, 2012
    Messages:
    112
    I made a thing. Would you guys like the download? c:

    BeamNG 2014-02-24 22-20-31-35.jpg BeamNG 2014-02-24 22-19-51-50.jpg BeamNG 2014-02-24 22-20-20-37.jpg BeamNG 2014-02-24 22-20-11-59.jpg
     
  15. Stormdrain

    Stormdrain
    Expand Collapse

    Joined:
    Jun 18, 2013
    Messages:
    480
  16. CarbineCrazy

    CarbineCrazy
    Expand Collapse

    Joined:
    Dec 7, 2012
    Messages:
    112
    Haha. Okay. I will put up the download when I'm not busy. Beware though, it is my first ever 'proper' terrain, so it's a little rough in places.
     
  17. NkosiKarbul

    NkosiKarbul
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    438
    Ohw pretty pretty please. :)
    And the flying spaghetti monster wouldn't even care. XD
     
  18. CarbineCrazy

    CarbineCrazy
    Expand Collapse

    Joined:
    Dec 7, 2012
    Messages:
    112
    Do you guys think I should make a new thread for it? I'm not sure I will be able to upload it tonight.
     
  19. DrowsySam

    DrowsySam
    Expand Collapse

    Joined:
    Jul 30, 2013
    Messages:
    996
    I never removed that, but I gave 'someone' permission to remove it just to shut them up. :mad:

    I guess I could re-release it under mods and skins.

    Hell yeah, I'd love to see Bajarama in BeamNG, that would be perfect.


    That looks good :) Looks quite bumpy and stuff though, but with more work it would be epic :D
     
    #19 DrowsySam, Feb 25, 2014
    Last edited: Feb 25, 2014
  20. Cardinal799

    Cardinal799
    Expand Collapse

    Joined:
    Oct 15, 2013
    Messages:
    1,070
    I will sacrifice the spaghetti monster to the golden albatross if you release it and upload it tonight.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice