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N2o and N/a numbers are same?

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by robben896, Dec 18, 2021.

  1. robben896

    robben896
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    Joined:
    Apr 30, 2021
    Messages:
    457




    What could be causing this? It's a mod btw and i use agent Y engine edit mod.

    the weird thing is the other numbers besides the 5500 rpm were far too low before and when i only fixed the 5500 rpm to make it 690 nm(789 nm on the graph) in game it said 690 nm with all other numbers being way too low and car being too underpowered except at 5500 rpm. I then went online and found real torque numbers for rest of rpms and fixed all curve and now its saying 935 nm lol i dunno what happened in between.
     
    #1 robben896, Dec 18, 2021
    Last edited: Dec 18, 2021
  2. Br3by

    Br3by
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    Joined:
    Oct 13, 2018
    Messages:
    102
    Press F5 to refresh the UI, it might work
     
  3. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,408
    Well, the n2o numbers are only after adding a nitrous oxide bottle, they are estimated based on shot size and stuff, so in this case they will be the same if you have no bottle.
     
  4. robben896

    robben896
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    Joined:
    Apr 30, 2021
    Messages:
    457
    I solved it. n2o jbeam was missing from this mod.
     
    #4 robben896, Dec 18, 2021
    Last edited: Jan 14, 2022
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