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WIP Beta released Nardo Ring (recovery after 2013) 0.95

The Nardò Ring is a 7.8-mile-long (12.5 km) high-speed test track in Nardò, Italy

  1. skiper

    skiper
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    -Nardò Ring-
    In 2013, I did this track for BeamNG. (original autors velo and rainmaker87, 3d modeling and re-texting by skiper)
    After which I abandoned the BeamNG modding.
    and suddenly, I decided to do modding again.(I plan to convert several racing tracks as soon as I get permission from the original authors)
    I saw that a lot of things were added.

    in developing...
    some screenshots
    Screenshot_5.jpg Screenshot_4.jpg Screenshot_3.jpg Screenshot_2.jpg
    The Nardò Ring is a 7.8-mile-long (12.5 km) high-speed test track in Nardò, Italy. With its circular design and banked lanes, it allows for the testing of cars at “neutral speeds” at which the driver doesn’t need to turn the wheel, as if driving in a straight lane.
    The banking allows cars to reach the so-called “neutral speed” at which they can drive along the banked circuit without turning the wheels, effectively driving in a straight line. At Nardò, this is achieved at different speeds in each of its four car/motorcycle lanes. The neutral speed in Lane 1, for example, is 62 mph (100 km/h), rising to 149 mph (240 km/h) in outer Lane 4.

    Download:

    https://www.beamng.com/resources/nardò-ring.9995/

     
    #1 skiper, Oct 3, 2019
    Last edited: Oct 10, 2019 at 7:55 AM
    • Like Like x 19
    • Staff Pick Staff Pick x 2
  2. teetee599

    teetee599
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    I love it. I've been waiting for map just like this where its main purpose is for speed testing. Can't wait for its release! Im guessing that its basically endless?
     
  3. Zero

    Zero
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    Oh I remember this! Good to see it is coming back :D
     
  4. skiper

    skiper
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    but I have a number of problems.
    1.For some reason, the collisions on blocks and fences around the asphalt road does not work. - solved
    2. When braking, the FPS drops very much.
    I will accept any help
     
    #4 skiper, Oct 4, 2019
    Last edited: Oct 4, 2019
  5. tdev

    tdev
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    Developer
    Staff Member

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    Yay, awesome, thanks :)

    If you experience any problems, please let us know
     
  6. teetee599

    teetee599
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    I guessing its gonna take around a month to three months before its release?
     
  7. Alex_Farmer557

    Alex_Farmer557
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    it's released...
     
  8. teetee599

    teetee599
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    oh
    --- Post updated ---
    Download didnt work. must be somthing wrong with the file
     
  9. Alex_Farmer557

    Alex_Farmer557
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    well it is an old mod
     
  10. teetee599

    teetee599
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    You had the same problem?
     
  11. Alex_Farmer557

    Alex_Farmer557
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    checking currently
    --- Post updated ---
    all the necessary files seem to be there
     
  12. teetee599

    teetee599
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    let me try again
    --- Post updated ---
    Windows cannot open the folder. It says the Compressed (zipped) Folder is invalid
     
  13. Alex_Farmer557

    Alex_Farmer557
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    not working, doesn't show in map selector
    game version: 0.17.1.2
     
  14. teetee599

    teetee599
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    When it is done downloading and when the file explorer opens, I get a window that says the file is invalid.
     
  15. Alex_Farmer557

    Alex_Farmer557
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    i don't have that issue on winrar
     
  16. teetee599

    teetee599
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    I just download it from the attached files box at the bottom of the first post.
     
  17. Blood-PawWerewolf

    Blood-PawWerewolf
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    will ai pathing be added?
     
  18. teetee599

    teetee599
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    Note to all, dont go 200mph even in the fastest lane. you'll hit the guardrail and it will fuck up your shit.
     
  19. skiper

    skiper
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    sorry, but no
     
  20. Sierra-3

    Sierra-3
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    This used to be one of my faves. It's great to see it updated, thanks a lot!

    The mod thing is super simple, actually: just put the "nardo" folder inside another one called "levels" then zip the "levels" one.

    just put the .zip into the mods folder: it works.

    One bug I found is: the rumblers destroy tires anywhere above, say, 120mph and they tend to catch any car part that scratches them.
     
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