First and most importantly: All assets are from Need for Speed ProStreet, I did not make any of of the assets visible on the map. This is a quick port of a Shibuja Portside map from the well-known Need for Speed ProStreet. I made that port with @Ezo to test my new porting tools for BeamNG. Most of stuff was made automatically by tool, but I spent some time polishing convert and adding small details here and there. Screenshots: Features: - LODs, making map works basically on anything - Full night and weather condition support with emissive materials and lights across whole level - Full PBR materials - Dynamic reflections in some locations - Traffic support - Reverb and sounds Credits time: @Ezo Initial port and getting it usable to further work @Car_Killer everything else EA Black Box Special thanks to everyone involved in the development and testing Made possible with: Blender Visual Studio Code Materialize If you like my work support me here!
I can already hear some Junkie XL playing in the distance "Rock more, Roll more, *@#k more, pac-man is loving it"
Really great! I wonder when will my nightmares of Nevada Highway doing speed challenges would come lol.
i hated this track so much in nfs prostreet, expecially the drift tracks since most of the turns are so sharp that you have to enter at a slow speed but then you might end your drift because you are going so slow god i hated the drift tracks
this is quite incredible i love it! May i ask for your drift settings? the auto wheel turn assist option settings etc cause using the same car and even others its hard to maintain a drift without losing control most of the time.
Iam speechless...This is really really awesome CarKiller!!! especially because I played NFS prostreet with my old brother back then... thank you so much <3