WIP Beta released [Need Help] Amazing Drift Mountain

Discussion in 'Terrains, Levels, Maps' started by Dean Wang, Oct 17, 2017.

  1. Dean Wang

    Dean Wang
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    I need help with this map. Please give me feedbacks thanks :)

    BeamNGdrive-010014385-RELEASE-x6410_16_20174_50_35PM.png BeamNGdrive-010014385-RELEASE-x6410_16_20175_15_07PM.png screenshot_00119.png

    IMPORTANT : THE LEVEL NAME IS STILL CALLED JUNGLE ROCK ISLAND. PLEASE LET ME KNOW HOW I CAN CHANGE THAT THANKS
     

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    #1 Dean Wang, Oct 17, 2017
    Last edited: Oct 17, 2017
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  2. Giraffinator

    Giraffinator
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    You're using a road texture that's not meant for mesh roads, since you can see the side of the road through the top texture. You can fix it by going to YourMap.zip/levels/YourMap/art/road/materials.cs

    Open that and look for this:

    Code:
    singleton Material(AsphaltRoad_lanes_halfbroken)
    {
        mapTo = "unmapped_mat";
        diffuseMap[0] = "levels/YourMap/art/road/asphaltroad_laned_a.dds";
        doubleSided = "0";
        translucentBlendOp = "LerpAlpha";
        normalMap[0] = "levels/YourMap/art/road/asphaltroad_laned_n.dds";
        specularPower[0] = "1";
        useAnisotropic[0] = "1";
        materialTag0 = "RoadAndPath";
        materialTag1 = "beamng";
        diffuseMap[1] = "levels/YourMap/art/road/asphaltroad_laned_halfbroken_d.dds";
        cubemap = "cubemap_road_sky_reflection";
        specularMap[1] = "levels/YourMap/art/road/asphaltroad_laned_s.dds";
        specularMap[0] = "levels/YourMap/art/road/asphaltroad_laned_s.dds";
        specularPower[1] = "1";
        useAnisotropic[1] = "1";
        translucent = "1";
        translucentZWrite = "1";
        alphaTest = "0";
        alphaRef = "255";
        castShadows = "0";
    };
    Find the variable "translucent", set it to 0, and click save.
     
    #2 Giraffinator, Oct 17, 2017
    Last edited: Oct 17, 2017
  3. Dean Wang

    Dean Wang
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    thanks man it helped :D
     
  4. Giraffinator

    Giraffinator
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    Glad that helped, and to change the level name, go to levels/YourMap/info.json and open that.

    Find "title" and change the name in the quotation marks.

    Code:
    {
        "title": "YourMap",
        "description": "Description",
        "previews": ["YourMap_preview.jpg"],
        "size": [Number,Number],
        "biome": "Biome",
        "roads": "Roads",
        "suitablefor": "SuitableFor",
        "features": "Features",
        "authors": "YourName",
     
    }

     
    • Informative Informative x 1
  5. Dean Wang

    Dean Wang
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    thanks again :D
     
  6. Giraffinator

    Giraffinator
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    You're welcome.
     
  7. Dean Wang

    Dean Wang
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  8. Dibraldinho

    Dibraldinho
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  9. Dean Wang

    Dean Wang
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    its meant to improve your drift skills
     
  10. Dean Wang

    Dean Wang
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    This is gonna be fun.
    BeamNGdrive-010014385-RELEASE-x6410_17_20176_41_24PM.png
     
    • Agree Agree x 1
  11. Dibraldinho

    Dibraldinho
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    Is it going to be a flat road or you will elevate some parts of it and make it a downhill?
     
  12. Dean Wang

    Dean Wang
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    the road is not flat buddy
    --- Post updated ---
    im going to elevate the roads to a downhill
     
  13. Dean Wang

    Dean Wang
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    DOWNHILL !
    20171018-1857.png
     
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  14. Nyan2Fast4U

    Nyan2Fast4U
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    Sure looks like it!

    @Dean Wang, it doesn't load for me, just loads a duplicate of Jungle Rock Island...
     
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