I wanna make a Audi Q3 meshslap and I did get it into the game but WHY IS IT SIDEWAYS HOW DO I FIX HELPPP
I put it in the exact rotation as the vivace mesh but its sideways for some reason. --- Post updated --- Maybe I need to do rotation in the jbeam itself. --- Post updated --- I think that world work --- Post updated --- Yeah I will copy mesh offset code from the tires rq and slap it onto the body jbeam.
Once you position the mesh in the 3d software how you want it you have to apply all transforms so that it appears correctly in BeamNG. If your using blender select the model, hit ctrl+A, and click apply all transforms.
I allready fixed the issue by using the offsets in the jbeam but thanks. Mod features: unedited crappy jbeam, vivace parts, gameing materials lmao, ugly a$$ collision --- Post updated --- and made without an tutorial... --- Post updated --- i have another issue when i change the color in the world editor and i save it and reload the car the color reverts back