WIP Need help making skin

Discussion in 'Mods and Skins' started by thunderdog394, Oct 19, 2017.

  1. thunderdog394

    thunderdog394
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    Jun 12, 2017
    Messages:
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    How do I make a skin for the Ibishu 200BX? and the Ibishu Pessima
     
  2. Peter Beamo

    Peter Beamo
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  3. Blijo

    Blijo
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    You open the uv-map in paint.net/gimp/whatever and select the black 'background', copy this in a new file so the bodyparts are white/transparent. Then you draw a cool and good skin on those white spots.
    you save it as a DDS file (see wiki indeed), make a jbeam for it.
    for instance:

    Code:
      "pessima_skin_procar_c": {
        "information":{
            "authors":"Blijo",
            "name":"Procar Decals 3",
            "value":1300,
        },
        "slotType" : "paint_design",
        "skinName" : "procar_c",
      },
    then you make a matching materials file for it, that will look like this:
    Code:
    singleton Material("pessima.skin.procar_c")
    {
        mapTo = "pessima.skin.procar_c";
        overlayMap[2] = "vehicles/procar/procar_c.dds";
        diffuseMap[2] = "vehicles/pessima/pessima_c_alt.dds";
        specularMap[2] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[2] = "vehicles/pessima/pessima_n_alt.dds";
        diffuseMap[1] = "vehicles/pessima/pessima_d_alt.dds";
        specularMap[1] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[1] = "vehicles/pessima/pessima_n_alt.dds";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/pessima/pessima_s_alt.dds";
        normalMap[0] = "vehicles/pessima/pessima_n_alt.dds";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    you put this in a folder (name)/vehicles/(vehicle of choice)/(other name) and zip it so you have name.zip with the folders vehicles/(vehicle of choice)/(other name) in it.
    and you put that zip in your mods folder
     
    • Informative Informative x 1
  4. thunderdog394

    thunderdog394
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    I understood nothing from the wiki and all Id like a tutorial video of this.
     
  5. Blijo

    Blijo
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    oy, gonna make one :p
    --- Post updated ---


    It's a rather quick and simple video but this shows you everything I do to make a skin :)
     
    • Informative Informative x 2
  6. thunderdog394

    thunderdog394
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    Jun 12, 2017
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    Thanks man. Thats really gonna be useful
     
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