Hi all, I’ve currently been working on some tracks made in the in game editor. I sent my mate the winrar file for the track which was under document/beamng/mods, and I also sent him the file which is under documents/beamng/terrain which is my tracks save state. But when he put all them in his game it came out like the below picture and is a complete mess, any ideas?
Try to rebuild the level with Blender and fix your scene with all your elements as you wish then to freeze a scene Ctrl + A in object mode all the elements must have their gizmo at the point of origin x0 y0 z0 on all your objects place so that it regains their locations as in your scene in Blender these my method For the creation of open world complex
[QUOTE = "bendervdb06, post: 1117368, member: 59865"] Try to reconstruct the level with Blender and fix your scene with all your elements as you wish and then to freeze a scene Ctrl + A in object mode all the elements must have their gizmo at the point of origin x0 y0 z0 on all your objects place so that it regains their locations as in your scene in Blender these my method For the creation of an open world complex [/ QUOTE] Try to reconstruct the level with Blender and fix your scene with all your elements place your elements as you wish then to freeze a scene Ctrl + A in object mode all the elements must have their gizmo at the point of origin x0 y0 z0 on all your objects place so that it regains their locations as in your scene in Blender these my method For the creation of open world complex sorry there was a sega logo, I forgot to paste it
Another thing too In your documents Search your level directory for level when you save your level The data is written in beam ng drive / level / your level name It is very important to provide the content of this file because everything is saved there