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Solved Negative Chrominess

Discussion in 'Mod Support' started by LJ Designs, Oct 7, 2019.

  1. LJ Designs

    LJ Designs
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    Joined:
    Oct 27, 2018
    Messages:
    218
    At the lowest value, instead of the chrominess being none it goes to negative and inverts the reflections colours.
    BeamNGdrive-017129059-RELEASE-x647_10_20192_56_23PM.png BeamNGdrive-017129059-RELEASE-x647_10_20192_56_27PM.png
    Code:
    singleton Material(ministock)
    {
        mapTo = "ministock";
        diffuseMap[2] = "vehicles/ljministock/ministock_main_c.png";
        specularMap[2] = "vehicles/ljministock/ministock_main_s.png";
        diffuseMap[1] = "vehicles/ljministock/ministock_main_d.png";
        specularMap[1] = "vehicles/ljministock/ministock_main_s.png";
        diffuseMap[0] = "vehicles/common/null.dds";
        specularMap[0] = "vehicles/common/null.dds";
        specular[0] = "0.5 0.5 0.5 0.1";
        specular[1] = "0.5 0.5 0.5 0.1";
        specular[2] = "0.5 0.5 0.5 0.1";
        specularPower[0] = "128";
        pixelSpecular[0] = "1";
        specularPower[1] = "32";
        pixelSpecular[1] = "1";
        specularPower[2] = "128";
        pixelSpecular[2] = "1";
        diffuseColor[0] = "1 1 1 1";
        diffuseColor[1] = "1 1 1 1";
        diffuseColor[2] = "1 1 1 1";
        useAnisotropic[0] = "1";
        useAnisotropic[1] = "1";
        useAnisotropic[2] = "1";
        castShadows = "1";
        translucent = "1";
        translucentBlendOp = "None";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        beamngDiffuseColorSlot = 2;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
        alphaTest = "0";
        alphaRef = "0";
        dynamicCubemap = true;
        instanceDiffuse[2] = true;
        materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    Any help is appreciated :D
     
  2. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

    Joined:
    Aug 5, 2012
    Messages:
    13,665
    What the slider does is adding/removing 50% of the opacity from the _c texture.
    Make sure that your _c texture has an alpha of 50% where the body is, this way the slider always fall between 0% (fully chrome) and 100% (fully opaque)
     
    • Like Like x 1
    • Informative Informative x 1
  3. LJ Designs

    LJ Designs
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    Joined:
    Oct 27, 2018
    Messages:
    218
    Oooh right, that worked. Thanks!
     
    • Like Like x 1
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