1. Custom Engine Sounds 2. A Gavril D series tow truck (added officially) 3. The ability for cars to get dirty/muddy 4. Either a bigger camper, or a Fith wheel (Even Better, An RV!) 5. An ETK- S900 (something like the "2017 Toyota Supra") 6. Goose-neck trailers and a longer flatbed trailer 7. Better tire screeching sounds. 8. Miramar wagon (there is already a mod, but i want one as a stock car) 9. The ability to be able to name your custom colors 10. More tire traction 11. Different selection of exhausts, that will also make the cars sound different. 12. Big utility tractor with big front additions and different selection of rear end lever parts, like grabber, jackhammer, magnet, etc, etc. 13. Spinning alternator/waterpump/AC-belts with the wheels of them + crankshaft spinning (nice little details obviously). CREDIT TO FEN, WHO SUGGESTED 10-13! 14. A Modern Hatchback 15. Modern SUV (preferably Gavril) 16. Minivan CREDIT TO ROLPH WHO SUGGESTED 14-16! 17. More Modern type Cars 18. More Civetta cars 19. More 6-lug wheel types 20. Automatic Turn-signals 21. Automatic Hazard lights 22. Horn 23. Maybe a side-dumper trailer for T-series? 24. A "Civetta X-force" or "F-300", That looks similar to the Koenigsegg Agera HH. Or similar to the "Hennessy Venom F5. 25.Traffic Mods? Find some way to have traffic without extreme lag. 26. Tire souns when you drive on gravel or dirt 27. Chains for when you are driving on snowy maps. 28. Sirens for emergency vehicles? 29. A Stock beamNG.drive plane. 30. An "Alaska" map with black ice, snow and slippery roads. 31. Shattering glass that can break into actual pieces. If you do not want your ideas posted in this thread, i will willingly take them down if you wish
- Better tyre sounds, so I'll agree to that as well. - Spinning alternator/waterpump/AC-belts with the wheels of them + crankshaft spinning (nice little details obviosly). - More grip to the cars (currently, button driving experience is bit tricky due the fact, that it's way too easy to lose grip, or then it's just about the feel of speed that doesn't quite mix with the handling feeling). - Big utility tractor with big front additions and different selection of rear end lever parts, like grabber, jackhammer, magnet, etc, etc. - Different selection of exhausts, that will also make the cars sound different.
i would put proper engine sound on number one to be honest - this is the biggest and most obvios flaw of the game right now. without having an engine sound mod installed i would not play the game at all.
I may not share the same opinion as you, but I think that car wise this game lacks: 1) A modern hatchback 2) Modern SUV(preferrably Gavril) 3) Minivan I think we already have enough old and boring cars. Hopper is a nice thing though. It is the first one in its class
1- No point in an FWD V6 limo. Would love a limo tho 2- Would absolutely love this, since the small flatbed is just big enough for a pigeon and the other flatbeds you will need to get the car up manually and lower it manually 3- Not the first time ive read this, or a variation with scratches or rust into the car. Its not very likely to happen 4- Instead of that, how about an RV? 5- Not a bad suggestion but i counter-suggest an ETK based on the AMG Mercedes 6- Basically a car carrier flatbed for tow hitches? sure, i like it. 7- Not gonna come up until they actually care about the tire simulation. Not something that i wouldn't expect tho 8- ........Why? i never thought the miramar would be a good wagon 9- i........ What? you can already create pretty much any color you want. Its not very likely that you can actually CREATE a new color. Or do you mean create a new color base to spawn cars with?
...The tires have a realistic amount of grip just go to the ETK driving school or something and drive in circles on a flat part of asphalt and open the G force debug app or whatever its called. If you are in something sporty you will probably be able to pull about 1G before losing grip. All the cars in the game are normal roadgoing cars, even the race versions just have a roll cage, some fancy suspension and maybe an engine upgrade, the cars aren't going to drive like F1 cars or even go karts in terms of their ability to corner
I know, but the game's feel of speed is lower than the speed actually is, so it kinda fools your brain to think, that ''you're not going too fast for this corner'', etc, etc. Or then, we are just too used to other games and this is something completely new to get used to.
The feel of speed in this game i actualy pretty good if you're driving form 1'st person and run the game at 60fps. For better handling I reccomend buying a wheel like g25/7 (g29 is I think too expensive for what it has to offer). You're used to playing NFS where you're going 100mph through every 90 degree turn and doing around 140-200mph on straights, In BeamNG you aren't going that fast usually, In this game I spend more time in a supercharged small block barstow doing some moutain runs at speed under 100mph than going on a highway at 140mph.
I use keyboard/D-pad to drive and orbit camera, so perhaps that gives different impression ? And yea, basically any car that have over 150-250 bhp (depending on the weight and drivetrain) are tricky to drive, since they pretty easily start to powerslide. Controlling the cars with buttons obviosly brings another degree of challenge, since you can't do smooth turns that easily and usually the counter steer moves are too rough, resulting in spin. But I'm getting Xbox One S-controller, so that'll for sure help me out, smoothing the handling feeling a lot.
If I were you I would buy a used g25 wheel instead of x box one controller. This game is hard to controll on keyboard not because lack of grip but because if keyboard not being designed as form of controlling a car...
The game currently doesn't have any effects that other games use to simulate the feeling that you are going fast. Effects like motion blur, altered fov, swoosh sounds etc. Also you don't feel the g-forces that the cars would otherwise give you in real life.
I don't have room for that and no other use, so won't bother. Yea but they can't just design the game to work on wheels only, right ? No, I don't wanna have any of those, because we've seen plenty of those in arcade games already. But on chase-cam, like orbit, the feel of speed is not giving you the impression of going fast, at least for me. But, we should perhaps stop this offtopic and continue on somewhere else.
It is a simulation game + to run it at decent fps you need an expensive PC so this game in my opinion is totaly ok to be designed mainly for wheel users + basic controller support, keyboard is basically useless in any symulation-ish game
I actually feel like the FFB isnt that good, it just feels really floaty and not there most of the time, I haven't tried changing the settings yet though. All those effects are things that I feel shouldn't be in any serious driving game like beam. get your mathematically correct FOV and play in first person and it looks just like real life would.
4-I would LOVE an RV but someone told me that it would be almost impossible to make --- Post updated ---