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New Techdemo v2 released

Discussion in 'General Discussion' started by tdev, Feb 5, 2015.

  1. tdev

    tdev
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    Developer
    BeamNG Team

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    • Like Like x 2
  2. TheAdmiester

    TheAdmiester
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    How recent a build is this? Is it just 0.3.7.5 with the other content disabled?

    Either way, nice to see it being updated, it's probably pretty important to some that it gives off a good first impression.
     
  3. tdev

    tdev
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    BeamNG Team

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    yes, its 0.3.7.6 i think
     
  4. Dummiesman

    Dummiesman
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    "i think"... what? :p

    going to test in a bit
     
  5. Svpracer

    Svpracer
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    I'm going to see if I can get this to work via Wine on Mac later on... Will update w/ (probably) failed progress...
     
  6. SixSixSevenSeven

    SixSixSevenSeven
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    Atomix plays the full version via Wine on linux.
     
  7. Svpracer

    Svpracer
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    To get the full version working, I'd have to install steam via Wine, I'm too lazy to do that.
     
  8. SixSixSevenSeven

    SixSixSevenSeven
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    Its DRM free, just copy a functioning version from a windows PC...
     
  9. Svpracer

    Svpracer
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    good point... I'll have to try that.
     
  10. daniel_j

    daniel_j
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    Moved post to the one available on the alpha forum
     
    #10 daniel_j, Feb 12, 2015
    Last edited: Feb 12, 2015
  11. NistingurA

    NistingurA
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    Nov 22, 2013
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    It´s al really nice looking thing :) but... I found a bug, look at the hubcab.. I dont think this is normal :/
     

    Attached Files:

    • screenshot_00000.jpg
  12. Dc5R

    Dc5R
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    Okay , this opinion may seem weird , but i think the hirochi sunburst is the most realistically deforming vehicle in the Game , so why not make the sunburst the default car in Techdemo ?
    I know it's a little too much for non-paying users , but isn't the techdemo supposed to show the realistic physics of this game . It's just my opinion and i respect your opinions . Hope you like my idea !
    Specifix details : vehicle : Hirochi Sunburst Stock (manual) ;)

    - - - Updated - - -

    yeah , i know that bug . It's really annoying . It's like you try to make a covet dented , and stuff like that , and the hubcaps just pop like that .
    :p
     
    • Like Like x 2
  13. NistingurA

    NistingurA
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    I think so too. The Hirochi is my favorite car in the hole game ^^ Why not putting it with the covet in the techdemo ??
     
  14. Michaelflat

    Michaelflat
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    not trying to be cheeky but you should make it so that the vehicles are like real beamng but you can't drive any vehicles stops collisions! - no engine

    New idea: full game no mods but for say 5 minutes or 1 minute then it quits? i think the first idea is good as you can test how your pc can do lots of vehicles
     
  15. tdev

    tdev
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    BeamNG Team

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    We hate time-limited demo's, so no :(
     
    • Like Like x 5
  16. Aboroath

    Aboroath
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    In my opinion having the Sunburst in the tech demo wouldn't be wise at this stage. As for more than one vehicle in the demo, probably also not
    a good idea at this point considering the early state of the game and the expectations people would have with two vehicles. I surmise people
    only need one example of what is going on to get excited and buy into the full Alpha.
     
  17. Hati

    Hati
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    Honestly, having a car most people would be familliar with is the ideal way to do it. And a mid 90's japanease hatchback seems about right.
     
  18. Svpracer

    Svpracer
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    Aug 21, 2013
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    Small Update...
    I have successfully got the BeamNG.Drive Tech Demo to run in OSX under a WineSkin Wrapper. Can post a video on how to install or put a .zip of the OSX file here...

    Minor bug... PostFX settings do not save, similar issue to paid (experimental) copy.
     
    #18 Svpracer, Feb 17, 2015
    Last edited: Feb 17, 2015
  19. ModestGenius

    ModestGenius
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    Aug 11, 2012
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    I much prefer the pickup in the first version. It can do more and take a lot more damage. I've just found the vertical cavern and reached the bottom.33
     
  20. NaxNir

    NaxNir
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    Joined:
    Jan 28, 2014
    Messages:
    618
    screenshot_00000.jpg
    Found this bug for the near textures

    game-settings.cs
    Code:
    $pref::Camera::distanceScale = "1";
    $pref::ChatHudLength = 1;
    $pref::decalMgr::enabled = "1";
    $pref::DecalRoad::defaultDistanceFade = "300 50";
    $pref::Decals::enabled = "1";
    $pref::Decals::lifeTimeScale = "1";
    $pref::Directories::Terrain = "levels/";
    $pref::enableBadWordFilter = "1";
    $pref::enablePostEffects = "1";
    $pref::GroundCover::densityScale = "1";
    $pref::hasClientTicked = "1";
    $pref::hasServerTicked = "0";
    $pref::HudMessageLogSize = 40;
    $pref::imposter::canShadow = "1";
    $pref::Input::KeyboardEnabled = 1;
    $pref::Input::KeyboardTurnSpeed = 0.1;
    $pref::Input::LinkMouseSensitivity = 1;
    $pref::Input::MouseEnabled = 1;
    $pref::lightManager = "Advanced Lighting";
    $pref::Master0 = "";
    $Pref::MaterialSelector::CurrentFilter = "";
    $Pref::MaterialSelector::CurrentStaticFilter = "MaterialFilterAllArray";
    $Pref::MaterialSelector::ThumbnailCountIndex = 5;
    $pref::Net::LagThreshold = "400";
    $pref::Net::PacketRateToClient = "10";
    $pref::Net::PacketRateToServer = "32";
    $pref::Net::PacketSize = "200";
    $pref::Net::Port = 28000;
    $pref::Physics::threadCount = "2";
    $pref::PhysicsDebris::lifetimeScale = "1";
    $pref::Player::defaultFov = 65;
    $pref::Player::Name = "Visitor";
    $pref::Player::zoomSpeed = 0;
    $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8";
    $pref::ProjectedShadow::fadeEndPixelSize = "35";
    $pref::ProjectedShadow::fadeStartPixelSize = "200";
    $pref::PSSM::detailAdjustScale = "0.85";
    $pref::PSSM::smallestVisiblePixelSize = "25";
    $pref::Reflect::frameLimitMS = "0";
    $pref::Reflect::refractTexScale = "1";
    $Pref::Server::AdminPassword = "";
    $Pref::Server::BanTime = 1800;
    $Pref::Server::ConnectionError = "You do not have the correct version of the FPS starter kit or the related art needed to play on this server, please contact the server operator for more information.";
    $Pref::Server::FloodProtectionEnabled = 1;
    $Pref::Server::Info = "This is a Torque 3D server.";
    $Pref::Server::KickBanTime = 300;
    $Pref::Server::MaxChatLen = 120;
    $Pref::Server::MaxPlayers = 64;
    $Pref::Server::Name = "Torque 3D Server";
    $Pref::Server::Password = "";
    $Pref::Server::Port = 28000;
    $Pref::Server::RegionMask = 2;
    $Pref::Server::TimeLimit = 20;
    $pref::SFX::autoDetect = 0;
    $pref::SFX::bitrate = 32;
    $pref::SFX::channelVolume1 = 1;
    $pref::SFX::channelVolume2 = 1;
    $pref::SFX::channelVolume3 = 1;
    $pref::SFX::channelVolume4 = 1;
    $pref::SFX::channelVolume5 = 1;
    $pref::SFX::channelVolume6 = 1;
    $pref::SFX::channelVolume7 = 1;
    $pref::SFX::channelVolume8 = 1;
    $pref::SFX::device = "Speakers (Realtek High Definition Audio)";
    $pref::SFX::frequency = 44100;
    $pref::SFX::masterVolume = 0.8;
    $pref::SFX::maxSoftwareBuffers = 16;
    $pref::SFX::provider = "DirectSound";
    $pref::SFX::useHardware = "0";
    $pref::Shadows::disable = "0";
    $pref::shadows::filterMode = "SoftShadowHighQuality";
    $pref::Shadows::textureScalar = "2";
    $pref::Terrain::detailScale = "1";
    $pref::Terrain::lodScale = "0.75";
    $pref::TS::detailAdjust = "1.5";
    $pref::TS::maxInstancingVerts = "200";
    $pref::TS::skipLoadDLs = "0";
    $pref::TS::skipRenderDLs = "0";
    $pref::TS::smallestVisiblePixelSize = "-1";
    $pref::TSShapeConstructor::CapsuleShapePath = "core/art/shapes/unit_capsule.dts";
    $pref::TSShapeConstructor::CubeShapePath = "core/art/shapes/unit_cube.dts";
    $pref::TSShapeConstructor::SphereShapePath = "core/art/shapes/unit_sphere.dts";
    $pref::Video::autoDetect = 0;
    $pref::Video::borderless = "0";
    $pref::Video::canvasSize = "210 56";
    $pref::Video::defaultAnisotropy = "4";
    $pref::Video::defaultFenceCount = 0;
    $pref::Video::disableCubemapping = 0;
    $pref::Video::disableHardwareAA = 1;
    $pref::Video::disableNormalMapping = "0";
    $pref::Video::disableParallaxMapping = "0";
    $pref::Video::disablePixSpecular = "0";
    $pref::Video::disableVerticalSync = "1";
    $pref::Video::displayDevice = "D3D9";
    $pref::Video::displayOutputDevice = "\\\\.\\DISPLAY1";
    $pref::Video::forcedPixVersion = "-1";
    $pref::Video::Gamma = "1";
    $pref::Video::missingTexturePath = "core/art/missingTexture";
    $pref::Video::mode = "2560 1440 true 32 60 0";
    $Pref::Video::ProfilePath = "core/profile";
    $pref::Video::screenShotFormat = "PNG";
    $pref::Video::screenShotSession = 0;
    $pref::Video::textureReductionLevel = "0";
    $pref::Video::unavailableTexturePath = "core/art/unavailable";
    $pref::Video::warningTexturePath = "core/art/warnmat";
    $pref::Water::disableTrueReflections = "0";
    $pref::windEffectRadius = "25";
    $pref::WorldEditor::cameraFOV = "75";
    $Pref::WorldEditor::FileSpec = "Torque Mission Files (*.mis)|*.mis|All Files (*.*)|*.*|";
    $Pref::WorldEditor::LastPath = "C:/Users/maxkarlmiller/Documents/BeamNG-Techdemo-v2";
    $pref::WorldEditor::visibleDistanceScale = "1";
    torque3d.log
    (had to put it on pastebin since the editor said "error to many characters," or something like that.)
     
    #20 NaxNir, Mar 6, 2015
    Last edited: Mar 7, 2015
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