AL11 for BeamNG 0.21.3.0 Released ALWAYS CHECK MY LATEST POSTS FOR THE LATEST RELEASE BUT ITS NOW 2021-01-16 AND YOU FIND IT HERE: https://beamng.com/threads/graphics-mod-al-part-2-new-version-al9-out-now.71585/page-12#post-1270729 ANYWAYS, looks like the previously released vids: Alternative Lighting A graphics mod containing: Increased Brightness for each level (makes the specular, normal, bump maps crispier, for example the tarmac on Small island) which allows brighter skies and light at morning/evening Changed colors for the sun color gradient throughout time of day to make light at morning and evening brighter without midday being overblown bright, also changed the color to my liking Decreased sunsize Modded sun flare textures Changed code and values for part of the tonemapping, making the black/white/color balance abit more aggressive when the balance is uneven between them Adjusted the PostFx values to suit the above stuff to my liking Install example, instructions in each release: Open the Beamng launcher, hit Support Tools, Clear your cache. Dont start Beamng. -Alternative #2 is to go to your Documents/Beamng.drive-folder and delete the latest cache-folder, at the moment its called "cache.0.20.1.2". That way you wont loose as much stuff as compared to the Clear Cache-option. Unzip the folders and the postfxpreset-file from the AL5.zip into your Documents/Beamng.drive-folder so that you get the folders called Art, Core, Levels, Shaders and the AL5.postfxpreset-file into your Documents/Beamng.drive-folder Open Beamng, click Options from the main menu. Make sure you have advanced menus activated to see the POST FX button. Scroll down so that you see the POSTFX button. Click it. Click 'Load Preset...' and look up the file that was in the AL5.zip. should look something like this: 'C:\Users\YourUserName\Documents\BeamNG.drive\AL5.postfxpreset' , that way you also know youve extracted the folders and file correctly. Make sure you activated light rays, its check box is above the POST FX button. Done! About uninstalling; Easy way: Either you just use the Clear Cache from the Beamng Lancher. That should remove the mod. If you want the postfx preset to be the default one you can got to your Settings folder (Documents/Beamng.drive/Settings) and delete the default postfx preset file. That will cause the game to reload the vanilla one. Another easy way, if you dont want to use the launchers Clear Cache: Delete the files from the zip (the files oughta be folders called Art, Core, Levels, Shaders and a postfx preset called for example AL8.postfxpreset). If you want the postfx preset to be the default one you can got to your Settings folder (Documents/Beamng.drive/Settings) and delete the default postfx preset file. That will cause the game to reload the vanilla one. Delete the latest cache folder in Documents/Beamng.drive, oughta be called something like 'cache 0.21' now. That should do it. If theres still problems then my mod is not the cause. I do recommend a complete reinstall of BeamNG each time a update comes out, weird problems tends to stack up if you dont. I did it for the last update and i willl for this one. The biggest reason is i dont want to miss out on something being updated, that might not pop up/work if i dont make a fresh install of BeamNG.