WIP Beta released NEW VERSION OUT, AL11 - Graphics Mod AL Part 2

Discussion in 'Mods and Skins' started by Brother_Dave, Jun 16, 2020.

  1. Colup

    Colup
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    The lighting overall is quite nice, however I have come across some possibly unwanted effects during the period in between night time and dawn (or dusk) during my time trying this mod.

    Past 4 AM in-game, the environment lighting seems to be much brighter, and disproportionally so, relative to the time or the skybox.
    20201230062835_1.jpg 20201230062759_1.jpg
    The lighting appears to revert to the expected results after 6 AM in-game.
    20201230062822_1.jpg

    After deleting the files and clearing the cache, I went back to check the lighting at around the same time to compare the default lighting results.
    20201230062153_1.jpg 20201230062221_1.jpg 20201230062238_1.jpg

    I wanted to point this out as I was curious if either anyone else has experienced this or just something that may have been adjusted unintentionally.
     
  2. Brother_Dave

    Brother_Dave
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    I like how humble you are but unfortunatly its me, i havent taken the time to match the tones of the 3 textures at this TOD and ypu found that very spot lol :) I spebt an hour on it earlier today before i read this so its being looked at :)
     
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  3. cheems_samurai

    cheems_samurai
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    how did you post this discussion? in threads or mods, and what category? when I tried to post my shaders, they got removed due to the site not accepting that type of mod.

    well I found out, im going to try your shaders! :D
     
    #203 cheems_samurai, Dec 31, 2020
    Last edited: Dec 31, 2020
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  4. SaucyC00de

    SaucyC00de
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    Looks great!
    screenshot_2020-12-31_17-24-27.png screenshot_2020-12-31_17-01-39.png
     
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  5. cheems_samurai

    cheems_samurai
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    They looked very bland. I did your directions, and it barely changed anything, am I missing something or what?
     
  6. EuanTHFSDFSD

    EuanTHFSDFSD
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    upload_2021-1-1_21-37-24.png my game looks like this after install
     
  7. Brother_Dave

    Brother_Dave
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    I might need to make that installation vid :) The files from the zip should all be in your Documents\Beamng.drive folder so that that folder contains new folders called Art, Core, Levels, Shaders and also the postfx preset file. If done that way then you can just delete the cache folder called "cache.0.21.2.0" and it should load my stuff next time you start BeamNG. In Beamng, make sure all the postfx stiff is checked in the Options - Graphics menu and then hit the PostFx button and Load Preset, find my preset file andf load it. Should be done now :) Ive deliberately choosen to keep the bright down midday cause ive been getting a ton of complaints about it so the changes should be most visible earleir/later in the day.

    Not sure it looks like it should, change Time Of Day and see if it gets different. Also make sure youve enabled all postfx stuff and reloaded the post fx preset. To be sure, check my comment above this quote to make sure its installed correctly :)
     
  8. Exchy

    Exchy
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    screenshot_2021-01-04_15-39-54.png screenshot_2021-01-04_15-36-24.png screenshot_2021-01-04_15-38-14.png screenshot_2021-01-04_15-39-09.png
     
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  9. MackMin

    MackMin
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    hey dude i can't find ur ZIP folder where is that file man (sry bro i find it)
     
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  10. Brother_Dave

    Brother_Dave
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    Good you found it, will be releasing another one soon, wiht better night transition and also more (slightly tbh) filmic colors/exposure during day
    --- Post updated ---
    You like it? Anything yould like to see more of/less of and so on? As i mentioned to MackMin im working on a new one but still open for changes :p
     
  11. Exchy

    Exchy
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    Well, for sure i want shadow draw distance and render distance, as for lighting, well, i tried to mess it on my own, but instruments are meh, maybe somewhere in the future you will release some atmospheric pack, like for driving in foggy weather
     
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  12. Brother_Dave

    Brother_Dave
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    AL10 Filmic released




    -alittle more filmic (obv) than AL9 :)

    Install:

    1. ALTERNATIVE 1 - Open the Beamng launcher, hit Support Tools, Clear your cache. Dont start Beamng.
    ALTERNATIVE 2 (i do this) - Go to your Documents/Beamng.drive-folder and delete the latest cache-folder, at the moment its called "cache.0.21.2.0". That way you wont loose as much stuff as compared to the Clear Cache-option.

    2. Unzip the folders and the postfxpreset-file from the AL10FILMIC.zip into your Documents/Beamng.drive-folder so that you get the folders called Art, Levels, Shaders and the AL10FILMIC.postfxpreset-file into your Documents/Beamng.drive-folder like this:

    upload_2021-1-7_20-50-22.png

    3. Open Beamng, click Options from the main menu. Make sure you have advanced menus activated to see the POST FX button.

    4. Scroll down so that you see the POSTFX button. Click it. Click 'Load Preset...' and look up the file that was in theAL10FILMIC.zip. should look like this:
    'This PC\Documents\BeamNG.drive\AL10FILMIC.postfxpreset' , that way you also know youve extracted the folders and file correctly.
    * Make sure you activated all the PostFx stuff including light rays, its check boxes are above the POST FX button.

    Done!

    Changelog from AL9 to AL10FILMIC:

    Colors throughout TOD incl night BUT night transition isnt perfect yet
    More stuff which i cant remember

    AL10Filmic, WCUSA, D-Series, Evening should look like this:

     

    Attached Files:

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  13. _couki

    _couki
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    Looks great, especially when paired with Reshade! (first pic with the Vivace in WCUSA is using AL10, rest are AL9 btw)

    BeamNGdrivex642021-01-0723-19-31.png BeamNGdrivex642020-12-1401-15-59.png BeamNGdrivex642020-12-1218-30-54.png BeamNGdrivex642020-12-1300-05-41.png BeamNGdrivex642020-12-1218-55-40.png
     
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  14. alexmen2001

    alexmen2001
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    --- Post updated ---
    [QUOTE = "Brother_Dave, post: 1267546, member: 293"] Выпущен AL10 Filmic


     
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  15. Brother_Dave

    Brother_Dave
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    Awesome comparison! Really glad the commenters likes it too :)
     
  16. alexmen2001

    alexmen2001
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    screenshot_2021-01-08_18-50-43.png screenshot_2021-01-08_18-51-07.png screenshot_2021-01-08_18-56-36.png screenshot_2021-01-08_18-39-57.png screenshot_2021-01-08_18-40-16.png screenshot_2021-01-08_18-48-09.png screenshot_2021-01-08_18-48-55.png
    thanks for the cool updated shader
     
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  17. Brother_Dave

    Brother_Dave
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  18. alexmen2001

    alexmen2001
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    light beam and what can you show me?
     
  19. Lettice123

    Lettice123
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    Hi can I ask does this make the game laggy as my game is only a tiny bit just wondering incase I download and its laggy
    --- Post updated ---
    btw loving the look of the mod!
     
  20. Brother_Dave

    Brother_Dave
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    These should all be checked :)

    upload_2021-1-8_19-5-46.png

    Thank you! It reduces fps slightly nowadays, only around 2-5 id say :)









    Playing around with controlling the tonemapper and exposure in a different way:
     

    Attached Files:

    • upload_2021-1-8_19-7-51.png
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