WIP Beta released NFS MW (2012) map in beamng

Discussion in 'Terrains, Levels, Maps' started by Ernxdr89, Jul 29, 2023.

  1. Ernxdr89

    Ernxdr89
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    I am importing the map from Need For Speed: Most Wanted (2012) in blender but i need help on how to export in to beamng
    --- Post updated ---
    I exported a small part of the map as a .dae , but the buildings and trees are rotating to face me, like foliage and there is no texture.
     
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  2. Ernxdr89

    Ernxdr89
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    I exported a bit more of the map but there is no collisions and the textures aren"t applied even tho they are in the same folder
    --- Post updated ---
    still no textures and trees are weird
    --- Post updated ---
    It's a little bit too big but i can fix that in blender and i got the collisions working
     

    Attached Files:

    • image_2023-07-30_020827035.png
  3. limapalon

    limapalon
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    I wish I could assist in importing Fairhaven. But I don't really have any modding skills.

    All I can say is: Good luck with this project. It's quite the undertaking.

    CHAAAAAAAAAAAAAAAAAAAAAAAAANGE EVERYTHING YOU AREEEEEEEEEE

    AND EVERYTHING YOU WEREEEEEEEE
     
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  4. Ernxdr89

    Ernxdr89
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    that's progress i guess?
    --- Post updated ---
    if i have a lot of time i can just re do the roads using mesh roads it should not be too hard
     

    Attached Files:

    • image_2023-09-30_192727558.png
  5. dragon_slayer

    dragon_slayer
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    i need this in my life i hope you succeed in finishing this or at least a small portion GOOD LUCK!!!!!
     
  6. Ernxdr89

    Ernxdr89
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    i may have underestimated the size of fairhaven, i can't use mesh roads because nfsm roads are all slightly curved and half of the textures are missing but not every time i need to figure out what i'm doing wrong upload_2023-9-30_21-24-25.png
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    in the screenshot there is almost 1.8% of the map and it's already 800Mb
    --- Post updated ---
    there's what it should look like
     

    Attached Files:

    • untitled.png
  7. Ibi5hu

    Ibi5hu
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    I actually own nfs 2012
    Its looking awesome,even from 11 yrs ago
    Will u make huges internațional aeroport?:eek:
     
  8. Ernxdr89

    Ernxdr89
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    i have the dlc so i'll try making it too
    --- Post updated ---
    well that looks better, i'll try fixing the trees one day
    --- Post updated ---
    oh and i could also probably export nfsmw cars into beamng (even though i have no idea how i think i can)
     

    Attached Files:

    • image_2023-09-30_222506113.png
  9. Ibi5hu

    Ibi5hu
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    Nice
    Hope this will not get cancelled
    Its the best game of my life
     
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  10. Ernxdr89

    Ernxdr89
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    i now know for sure that i can fix the missing materials and fix the trees but it's really time consuming
     

    Attached Files:

    • image_2023-10-01_185311365.png
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  11. Ibi5hu

    Ibi5hu
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    Nicee
     
  12. qaqa2

    qaqa2
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    Cant wait for this to release, good luck with the project
     
  13. Ernxdr89

    Ernxdr89
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    i think what i will do is uploading a very small part of the map and add other parts one at a time so you have regular updates and i have some sort of progression to keep me going
     
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  14. SmokeyDokey

    SmokeyDokey
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    This was always my favourite NFS (best soundtrack and car list imo), can't wait to be able to play it with DLC sections like I did a decade (already?!) ago. Will this have Ai support? It would be extremely appreciated.
     
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  15. Ernxdr89

    Ernxdr89
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    i have no idea how to add ia support but that's something i would like to add as well
     
  16. el_ferrito

    el_ferrito
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    Could you just delete all the trees, and use BeamNG vanilla trees in their place?

    Also, check the normals in blender. I'm sure you're doing this already, but BeamNG loves a tyre pop or to eat your car if the normals are facing the wrong way anywhere...
     
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  17. Ernxdr89

    Ernxdr89
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    no, i don't. i am a complete beginner in blender. what are normals? and replaceing all the trees by beamng trees is just too much work fow me
    --- Post updated ---
    i am currently on another computer and textures are not working anymore in blender
    --- Post updated ---
    if these are the normals they're facing the right way i think?
    --- Post updated ---
    this is very very wrong i'm gonna try with the files from the ps3 version of the game
    --- Post updated ---
    updating to blender 3.6 did the job, so back to work
     

    Attached Files:

    • image_2023-10-02_173410735.png
    • image_2023-10-02_173901055.png
    • image_2023-10-02_174017086.png
    • upload_2023-10-2_18-1-17.png
    • image_2023-10-02_205349855.png
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  18. azureskies

    azureskies
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    oh my god YES
    I've been dreaming of porting this map over for months now. Glad to see that someone is finally doing it!!!
    If you ever need help, I'm up for the job. I'd really love to see this become a good port considering that Fairhaven is in my opinion, the best map out of the entire Need for Speed Franchise.
     
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  19. el_ferrito

    el_ferrito
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  20. Ernxdr89

    Ernxdr89
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    have you ever heard of golden meadows? it's a part of the map that looked kinda like a china town, but was scraped because ea didn't give the devs enough time. Gameplay of an early build found on a ps3 devkit hdd. nfsmw was really supposed to be most wanted 2, really sad that it ended up like this
    --- Post updated ---
    alright i'll use it but i think they're already good, the only problem is the sidewalk, they're absurdely high
     
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