WIP Nikko Circuit

Discussion in 'Content Creation' started by kekos, Jul 2, 2018.

  1. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    Hi, im attempting make a Nikko circuit from Assetto Corsa
    Making it just4fun

    Some screens from beggining

    just import the road and make it from terrain (my eng is poor, and yes it's a template map)


    It was like that



    then like that


    and with strange-looking (for me) skidmarks


    It has no much slope, so i create it



    If the screenshots do not understand the terrain, I made a stupid video



    Beta of nikko

    Upload my template here, idk drop it in mods if not work try to drop it where other default levels.
    Make backup of your template just in case.
    and yeah, there is no normal spawn, sorry about that.
    tell me about founded bugs.

    download https://goo.gl/p6QxU7
    and there are fix,drop that at your documents/beamng/levels https://goo.gl/L2eXf




    any suggestions will be taken into account
     
    #1 kekos, Jul 2, 2018
    Last edited: Jul 9, 2018
    • Like Like x 7
  2. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    upd.
    add some textures from SU,some of these doesn't work

     
    • Like Like x 3
  3. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    Well, can't fix the texture problem, i make all my meshes (2) in one model in SU and export with textures - the same, then i find the some of textures was in jpeg format i make their in png - with the same result, so idk. Collision on some kerbs (not all) can easily explode tire if you drivt on it or skidding

    roof & glass texture - su, but roof support also have texture from su and it have warning material dont know why :(

    add some smooth on slopes

    and can't get the different textures from other maps like "Industrial", "Hirochi raceway" just for concrete, on screen i have concrete2 i dont like that texture but just change to another - does not work. I had tried do same as in Sneerik's guide but i lost all my textures except that concrete :confused: so i backup material.cs back and stayed with \/.
     
    • Like Like x 2
  4. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    remove tire wall and add a bigger slope on 3 corners



     
    • Like Like x 2
  5. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    Your material name in Blender needs to be same as MapTo in materials.cs and path needs to be correct, make sure you use / and not \ in path of the texture.
    Here is more information about how to solve no texture issue, it is for vehicles, but with map objects you still have to deal with same challenges/rules with material name and mapto:
    https://www.beamng.com/threads/content-creation-and-import.55577/#post-881111


    Then use unique material name in materials.cs for example use your forum name in material name to make sure it is unique, if you have concrete here as material name, it might use some other mapTo path than what you want, but making material name unique makes sure MapTo under this material name will be used. NOTE this material name below has nothing to do with Blender material name, it is only Material name game uses internally:
    singleton Material(Weirdo_face_fufsgfen)


    Usually using DDS texture is better than png or jpg, see this post for details on DDS:
    https://www.beamng.com/threads/mesh-not-appearing-in-game.55748/#post-884470
    Also this Wiki page https://wiki.beamng.com/Exporting_Textures_-_DDS_Files

    Nvidia DDS tool is what some people recommend, I have used this at times https://vvvv.org/contribution/dds-converter

    You can also post materials.cs here if problems persists, fixing no texture should not be too difficult, but before getting how texture system works (it completely ignores materials and textures from Blender, only material name needs to be same as mapTo and materials.cs is what makes textures to work or not).
     
    • Like Like x 1
  6. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    Thanks for the answer but I prefer to use SketchUp (SU) ill try again with textures
     
  7. fufsgfen

    fufsgfen
    Expand Collapse

    Joined:
    Jan 10, 2017
    Messages:
    6,782
    It is no different with Sketchup, afaik. You set material name in Sketchup and that has to match mapTo.
     
  8. kekos

    kekos
    Expand Collapse

    Joined:
    Jul 2, 2018
    Messages:
    16
    upd.
    Thanks for the help with texture fufsgfen :), I found what was wrong with them and they work but not final.
     
    #8 kekos, Jul 8, 2018
    Last edited: Jul 9, 2018
  9. maty

    maty
    Expand Collapse

    Joined:
    Mar 9, 2017
    Messages:
    636
    This map looks nice ;)
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice