370z: - Here's evidence of getting perms to release - Original mod link - Clear cache ofc if you run into any issues - Feedback would be dope - Help would be appreciated for modeling Pictures: Spoiler: List of Changes List of things I've added/fixed: Added some carbon fiber parts Made gauges and Navi screen turn off when car is off Added backfire to certain exhaust Reworked the Jbeam not fully finished yet Made the gauges work again/the signal stalk work with animation Added PBR materials to paint and glass And some other minor things too lazy to list Hotfix: Made the engine bay a bit better and made the bottom double-sided for the material Made the gauge/Navi screens have texture this time when turned off Made the glass on rear better Change Logs 1.01v Added more Carbon Fiber parts Updated the textures to the hood and the fenders so far Added more engine parts Reworked the Jbeam for the exhaust so it would connect the engine to the exhaust for backfire Change Logs 1.1v Reworked the whole engine bay with using model from NFS Heat/Beamng Added new exhaust and yes got perms from LJ to use the textures for it with evidence New wheels New Wings/Added Roll cage Reworked the Jbeam to fit most of the bumpers Fixed a bit of the mis alinement with panels/still working on the bumpers Fixed the lowering of the car/added slammed suspension for fun Added more turbos/intakes/planning to add supercharger when I find a model for it Then a few more things that too lazy to name Made the engine more accurate Change Logs 1.11v Made the jbeam better with making the A pillar not spike at high speeds for example Reworked a lot of the models for the car with a better fitment for bumpers/roll cage for example. I used the engine from the Wendover in the end instead with it looking more similar to the VHR Made the materials better for parts Added better animations to the turn signal/added parking brake animation Added more engine parts Fixed the brake problem a bit but still an issue in the front brakes Added a new boot screen whenever the car spawns instead of using default still working on the gauge cluster a bit Made the turning a bit better Then a few more things that too lazy to name This was just a hotfix and didn't really add anything new due to being busy/being a hobby Change Logs 1.12v Reworked the mirrors to reflect from a different angle Reworked the jbeam a bit Fixed the brakes Added a new hand brake/improved animations Added a dual clutch trans for fun Reworked the sound from Jojo Then reworked a lot of other bugs it has Not a big update but just what I did so far Pics of the Jbeam Credits: Tsutarja for the original mod Beamng for the materials used/Models NFS Heat for engine parts/exhaust/wings Jojo for fixing the sound/reworking it Link to the rework for the R35 https://www.beamng.com/threads/r35-hotfix.82191/
yeah its an engine from the etk, not a good modeler so took it and used it for now and imo is way better than the last one it had
no its just I dont have a model for a v6 but might be planning for a 2jz or RB26 swaps and yea it was literally a picture for the engine
Judging by the way it drives, and the steering geometry, it's probably based off the K-Series, so it's not that far off...
thoughts on this been working on how the car drives and making the power a bit more accurate and not making it feel like a etkc