WIP Nissan Silvia S15

Discussion in 'Land' started by brickolo, Nov 10, 2021.

  1. P_enta

    P_enta
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    Yeah. Otherwise there’s really nothing wrong, it looks great
     
  2. brickolo

    brickolo
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    update:
    added front bumper in-game
    upload_2021-11-20_22-51-23.png
    screenshot_2021-11-20_22-48-46.png
    looks okay, isn't textured, crashes badly but better then it did at first
    this took me a while cause i was trying to figure out how the parts system worked, and also how to properly mount the bumper with support-type beams and stuff. (jbeam of the bumper is loosely based off 200bx front bumper)

    to do:
    get rid of the strange forces on the unibody when bumper is mounted
    finish jbeam for bumper and unibody
    finish unibody model
    finalize unibody uvs
    increase detail of unibody
    texture front bumper
    start with suspension maybe?
     
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  3. aidan666

    aidan666
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    cant wait for this
     
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  4. EunosRoadster69

    EunosRoadster69
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    This looks absolutely amazing:eek:
     
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  5. brickolo

    brickolo
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    update:
    -I spent a while trying to get the textures working properly. For some reason the textures where in some weird hybrid between PBR and non-PBR in which the paint chrominess effected the look of the material but also the PBR values effected it. I solved that eventually, it seemed to be something with the normals for some reason (tbh i dont really know what the issue was and how i solved it but it's solved so it doesn't matter).
    screenshot_2021-11-22_20-11-57.png
    -I adjusted the front bumper jbeam making it crash a tiny bit better then before.
    -I added a super early version of the front fenders, they still aren't attatched to the body and the jbeam is off cause its taken from the 200bx
    upload_2021-11-22_20-41-52.png
    -made some more photos that you can see on the front page
     
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  6. changkel

    changkel
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    looks rlly good :) i cant wait to it release.
     
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  7. SHAW_FTW

    SHAW_FTW
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    nice job bro! keep it up.
     
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  8. brickolo

    brickolo
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    update:
    took two days improving the jbeam of the frontal area (mostly how the bumper is mounted/supported)
    upload_2021-11-25_20-12-19.png

    a crash before updating jbeam:
    screenshot_2021-11-23_19-17-58.png
    a crash after updating jbeam:
    screenshot_2021-11-25_19-54-32.png
     
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  9. IdkWhatToPutHere

    IdkWhatToPutHere
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    thats a nice progress with the jbeam and car looking really good so far
     
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  10. EunosRoadster69

    EunosRoadster69
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    Wait are you editing the jbeam without coding? What software is that?
     
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  11. brickolo

    brickolo
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    Sorta, there’s a program called Node Beam Editor which allows you to visualise and edit a jbeam. You’ll still need to edit the jbeam by code quite a bit though. It’s a really useful program though and it would have taken me way longer if I didn’t have it.

    Here’s the download if you wanna try it:
    https://github.com/RORMasa/NodeBeamEditor
     
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  12. EunosRoadster69

    EunosRoadster69
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    Thank you! Ive been searching for one of these for a while! Ill make sure to try it once i have the time for my 940:)
     
  13. lilexjecto

    lilexjecto
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    Waiting for release with enthusiasm!
    (Yes, i know that car is making from 0)
     
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  14. brickolo

    brickolo
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    update:
    upload_2021-11-27_18-49-35.png upload_2021-11-27_18-49-35.png

    added doors and hood ingame, jbeams rn are basically directly ripped from 200bx so they don't crash good.
    obviously ill make them crash good later.
    anyways the car looks good, and the doors and hood add a lot to it.
     
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  15. brickolo

    brickolo
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    update: I have exams from december 09 to december 22 so technically I shouldn't be posting updates and should be studying instead, but....

    I've done some work on the engine, the model is an extremely low detail/poly model with some textures added for detail. I've made the textures partially by baking high poly meshes into the low poly ones and also by manually drawing details on with Substance Painter and Quixel Mixer (for example the head/cover thing is all textured by hand but the block is mostly baked in from a higher detail mesh).



    let me know if you have any tips on modelling engines better and faster.
     
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  16. brickolo

    brickolo
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    SR20det progress:
    upload_2021-12-11_21-18-34.png upload_2021-12-11_21-18-51.png
    upload_2021-12-12_15-11-42.png
    -modeled most engine parts (mostly no textures yet)
    -textured transmission
    -made exhaust
     
    #56 brickolo, Dec 11, 2021
    Last edited: Dec 12, 2021
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  17. Lukavor

    Lukavor
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    gonna be amazing
     
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  18. Cheddar Charles

    Cheddar Charles
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    Hope ur crushing them exams bro.
    good work on models
     
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  19. EunosRoadster69

    EunosRoadster69
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    You see that mercedes w201 and the s15? Now imagine taking the diesel engine of the w201 and putting it inside the s15;)
     
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  20. brickolo

    brickolo
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    I'd love to see an s15 with a gavril V8 or something in it one day, maybe further in developement i could swap some engines from other cars in.
     
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