So i was thinking. It would be awesome if some of the cars had nitro, it would look awesome if this was implemented on races in the game. Would it even work? I mean would the cars just slam on the walls?
Well, nitro isn't anything like in NFS or Fast and Furious. I guess it's possible, but kind of doesn't do a lot. Maybe there will be NOS in the career mode or something.
Some drag cars run NOS, I think on Roadkill they did it in the Cuda which made it quite a bit faster, and I think in a video on Drive where they had a 67 or 68 Mustang, they said it had 1000 or so wheel-hp but if they activated the NOS it would add another 200hp, or some huge number like that. So definitely does a lot... I guess if it was possible to do this realisticly, then it could be fun, but I think it would be pretty hard to make it work properly(since most people have never driven a car with NOS, it's hard to code something that you've only seen in videos).
Liquid oxygen is probably one of the most hazardous substances I can think of purely because everything that burns oxidises, and concentrated oxygen is just asking for trouble. Just think of NOS as a safer version of liquid oxygen suitable for high temperature flammable environments. The crux of it is, more oxygen means better fuel combustion, means better power. Its for the same reason that rocket fuel has an oxidizer component rather than the rocket having an air intake. You just get a better chemical reaction out of it. So here's what NOS does. One it allows you to cool your engine better than any intake would, because it is injected as a liquid and has to vapourize. As it turns into vapour it draws heat out of the engine kind of similar to the way sweating cools your body on a hot day. You are also free to vastly increase your fuel throughput and get better combustion from it for the simple reason that you have more oxygen available. You increase the horsepower of your engine, and increase fuel efficiency at the cost of fuel economy. so all a programmer kind of needs to do is implement a temporary extra 'kick' to the engine. Thing is a lot of arcade games apply a force to the car from the back because it handles better than what NOS actually does. Depending on the way your gearing is set up depends on whether that extra horsepower mainly affects your top speed or mainly becomes increased torque. When it comes to gearing, for example, you could have a pickup truck which does 95 flat out as standard. Add NOS and you encourage the damn thing to redline at 115mph. Someone else could have an ambulance that does 70, and NOS simply helps it accelerate to perhaps 71mph, but it does it ALOT faster. So there's no reason why not. Personally I'm not too interested in adding NOS. I can only foresee children complaining that it doesn't increase the top speed of their fire engine with this massively out there ridiculous drive ratio and simply makes it accelerate better and therefore its "unrealistic", or that their sports car doesn't go off like a rocket and it takes forever for it to reach top speed.
Please, just please don't do this. Let's just keep this a realistic simulator with realistic road vehicles, putting nitro in the cars makes this sim a bit, well, NFS'ish... And it's a bit silly to drive a van with nitro isn't it. But it's just my opinion, I'm sure some will think 'shut up, get out' if they will read my post
That's the reason I don't want it either. There will be kids from NFS saying that it doesn't make you reach the speed of light.
It is a bit silly, but that's kind of the point. At the end of the day, it IS still only a van, and if some kid is racing his van on a circuit against some properly handling cars, and he just thinks "LOLZ MY VAN GOT NITROUS"... Well, he's just gonna embed that van into a wall at 90 miles an hour on the very first corner, and then he will realise that this isn't NFS or the Fast and the Furious... As long as the devs make the effect realistic(ie using it at the wrong time can cause you to lose control), I think it should be pretty cool to go this in-depth with car customization. However, I think many other things deserve attention before these kinds of things. A lot of stuff... Almost every thing in car customization would go first for me(especially turbo/superchargers and such), except for spinners and neons. In fact, even blinker fluid and flux capacitors should come before spinners and neons, because those should ever be included cos they're lame
Flux capacitors are the #1 priority. I have never seen the movie, but I want to have a trail of flame coming from my tires!
N2o is kind of like having a turbo but only for a little while. I would love to see a system of adding mods like this where if you add too much boost or too much n2o you blow your motor or something like this http://www.youtube.com/watch?v=4PiD4QhaQ04. Also, the nfs kids will probably try to shift while using nitrous and blow their motors from over rev this is what we're gonna see with n2o and kids http://youtu.be/uWltN9OS4zE?t=2m25s oh god this car is so jdm <3 http://www.youtube.com/watch?v=UjbcjBjprl0
Yeah. I changed my mind, put this in, and let the NFS kids crash and destroy their cars! How far are you going with the simulation though? Are you going to have pressure in the canister and nozzle size or just *add 50hp*?
I agree with both of these. First get the other car customization & physics tuning done, then add this in, Probably simulating it as best as can (trying to achieve what Hati said about NO2's works).
I've changed my mind now and I think it would be kind of cool to have NOS. For races though, there will probably be something (mod?) that only allows specific car classes, such as: no NOS, less than 200hp, min weight etc; rollcage that really works.
Gabester says it'd be easy to implement, one page later nobody notices. I can see why they get a little fed up with us at times.
haha, yep. I think sometimes just after they reply they should lock the topic for 1hr, just to make sure we all see it, lol (I'm joking of course)