No Damage Resets in Autonomous Driving

Discussion in 'Ideas and Suggestions' started by rojo, Feb 19, 2024.

  1. rojo

    rojo
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    Joined:
    Dec 23, 2023
    Messages:
    1
    In slightly older versions of BeamNG damaged vehicles behaved like traffic (pulling over, flashers). This was changed to a system that reset the vehicle a short distance away each time it took sufficient damage. I think having at least the option (in settings) of having traffic damage behavior on autodrive cars would allow the freedom to choose between the new and the old (I prefer the latter).

    Using the traffic tool is alright but at certain times (like spawning trucks / 'aftermarket' vehicles) it just feels like the entire map is full of non-consumer-grade vehicles, so having old behavior would allow a more balanced feel.

    tdlr: have an option that allows players to choose between traffic & instant-respawn when an autodrive car is damaged.
     
    • Agree Agree x 1
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