I was working on a car from max payne 3 and adding flexbodies and editing the materials.cs file. the game loaded up the car fin for the first few times, but no I keep getting NO MATERIAL all over it, except in some areas of the car. Can someone please help me with this?
If it is a port for Max Payne 3 to BeamNG.drive, then thats the problem, i think you have to redo all the outer textures... or you tried to do that? I saw that you said ''..and editing the materials.cs file...'', i think editing is not enough dough... i think you had to make it all fresh.... --- Post updated --- Also, im not trying to be smart here...
I'm going to try deleting the old materials in blender and making new ones --- Post updated --- That didn't do anything at all
I'm entirely redoing the dae file --- Post updated --- Not even redoing the dae did anything. I'm out of ideas. if anyone has any PM me
I'm guessing there's a file somewhere overriding your materials.cs. Where are your mod files located? In "BeamNG.drive\vehicles\yourmod" or "BeamNG.drive\mods\unpacked\yourmod.zip\vehicles\yourmod"? If the latter, try removing "BeamNG.drive\vehicles\yourmod" if it exists.
In the material file, are the materials being called from this location? Also compare the materials list from blender to beam and see if this material is in the list.
There are subtle differences. The filename is different then the assigned material in blender. Example: Material in blender is named HatBrz_Aa_exterior_work_001 the extracted material in the zip file is named hatbrz_aa_exterior_work_001 Does this have anything to do with it?
ok that might be the problem. --- Post updated --- It still says NO MATERIAL even after renaming the texture files