No texture on houses from ECUSA

Discussion in 'Content Creation' started by gigawert, Jan 3, 2016.

  1. gigawert

    gigawert
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    So I am using some houses from ECUSA on my new terrain, but the problem is that if the camera is far enough away from the houses, they are orange. I did the best I could to cover it up with trees but it still is visible. Any way to disable this?
     
  2. Driv3r1142

    Driv3r1142
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    Make sure that you correctly adjusted the paths in the material.cs files for your level.
     
  3. gigawert

    gigawert
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    I already did that, if I didn't then the houses would have no texture no matter how far or close you are to the house.
     
  4. Driv3r1142

    Driv3r1142
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    Sometimes you can miss a spot in those. Its happened to me before.

    Mind posting some pics of the buildings as you go away? Sounds like the LoD meshes are missing textures.
     
  5. gigawert

    gigawert
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    I used the find and replace all tool in Notepad++ so I couldn't have missed a spot.


    Sorry for the delayed post, this gif took forever to upload.
    2016-01-03-1912-56_gif.gif
     
  6. Driv3r1142

    Driv3r1142
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    The LoD meshes are missing textures.

    Go back in and check each and every path for those buildings because I have had issues with Notepad++ missing paths when I use the replace all command. If that still doesnt work, then we will figure out another approach.
     
  7. Ouerbacker

    Ouerbacker
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    The location for those building's lod texture and matching material.cs is outside of the "buildings/eca" file.
    lodd.jpg
    You probably just missed it.
     
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  8. gigawert

    gigawert
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    No missing or wrong paths there.
     
  9. gigawert

    gigawert
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    oh, ok. Do I move it into eca?
     
  10. gigawert

    gigawert
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    Nvm, it works now! Thanks so much!
     
  11. Ouerbacker

    Ouerbacker
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    Ah, good.
     
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