WIP Beta released Node Based Tire Wear

Discussion in 'Mods and Skins' started by Jesus Goose, Nov 22, 2025 at 10:55 PM.

  1. Jesus Goose

    Jesus Goose
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    Joined:
    Dec 7, 2022
    Messages:
    19
    Experimental mod that adds tire wear and thermals. Wear, friction, and mass are simulated for each node on the tire allowing for dynamic behaviors such as flatspots and natural camber wear.


    This project was started back around BeamNG v0.20 when I saw there was an experimental tire thermal simulation that was commented out in the vehicle wheels lua. It originally only handled temperature based friction, but I noticed it calculated the energy for thermals through the nodeCollision callback (similar to how tire smoke works). Using that callback to get the energy per node, I added wear accumulation along with some other features and had something that "worked".

    I ended up dropping the project for a while as the original simulation wasn't very accurate and I was sure the devs would release their official tire thermals soon. Luuk's Tire Thermals ended up releasing not long after with an impressive system of its own, so I felt my node based method wasn't really needed anyways.


    More recently I saw the High Poly Wheels mod by Fillman86 and to my surprise it took very little effort getting the two mods to work together. It worked great as the added nodes gave more detail to camber wear and flatspots. This gave me some ideas for improvements, and along with what I learned on more recent projects, I started working on the mod again.

    Features -
    • Node based wear handling. Wear affects the friction and mass of each node.
    • In depth tire thermal simulation. Temperatures are calculated for the tire rim, air, core and surface.
    • Tire wear visualizer. Enable to see the wear for each node.
    • Ability to save, load, repair, flip, and swap tires. Repairing deflated tires is experimental, if tires are deflated by any other source than this mod repairing will make them invincible.
    • Adjustable wear slider.
    How to Use -
    • Select the "wheeldamage" part in the "License Plate Design" slot.
    • Add the "Tire Thermal Debug" UI app (optional).
    • Drive.

    Currently beta access is available on my Patreon. I wasn't planning on releasing V1 this early, but certain features were faster to develop than originally anticipated and the mod is already in a pretty stable state.

    Planned for V2 -
    • Tire inventory system.
    • Live tire pressure changing.
    • Tire pressure changes based on temperatures.
    • Improved tire repair.
    • Node Based Thermals (unlikely but still possible).
     

    Attached Files:

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