Node/Beam Budget for Gabester

Discussion in 'Ideas and Suggestions' started by Fireboyd78, Jan 21, 2015.

  1. vladmir poopin

    vladmir poopin
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    haha you have the prob as me lol alls good and then theres the gpu
     
  2. KennyWah

    KennyWah
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    dd6aa563b6.png

    Do you mean 1920x1080 [1080P]​

    - - - Updated - - -

    That would be like how consoles sometimes dumb down the full potential of video games today.
     
  3. Dummiesman

    Dummiesman
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    Was about to say "Wasn't it you saying my PC is crap?" but no, that was Dummiesboy (dunno if anyone here knows him) :p

    I run the same FPS as you, this game is just that special case that requires a very good CPU to run it. I've just accepted that fact and play to the best I can :)
     
  4. Aboroath

    Aboroath
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    What Gabe said. Having low beam/node count would essentially turn beam into a lego game. I for one dream of a car with MORE beams/nodes. I feel for
    people who can't afford decent machines, BeamNG is technology that defies and spits in the face of consumer norms.
     
  5. Potato

    Potato
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    No.
    If you want to play the game smoothly, buy a nicer computer. Don't take away the fun from the people with good computers because you've got a bad computer.
    I play the game on an ~8 year old intel dual core with a gt610. Talk about not being able to play the game smoothly. :|
     
  6. dmtactical

    dmtactical
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    I agree with this idea but I'd rather just see some good mod tools. The reason I started modding Rigs of Rods was because I was very unhappy with the excessive use of beams in most content, I personally felt that content with less than half the beams could be just as enjoyable so I made my own. And more importantly, even if a computer can run a fancy structure at 100fps, things change when you add more of them. I would much rather play with 5 cars on a 100 node budget than one car on a 500 node budget. And don't get me started on the more complex wheels lol, sure the simple wheels sucked but towing 5 trailers without a significant fps drop was sure fun. Just before I left Rigs of Rods I was working on a road train that used a single wheel per axle to allow more trailers with less fps impact. Most of the time you could barely tell the difference between that and having two separate wheels.
    I hope to get around to modding BeamNG eventually but so far I haven't see the features that drew me into Rigs of Rods. I'm trying to learn the import/export process just in case.
     
    #26 dmtactical, Jan 27, 2015
    Last edited: Jan 27, 2015
  7. SixSixSevenSeven

    SixSixSevenSeven
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    You'll all notice that the poly/beam density is consistent across vehicles already....

    Actual counts, no, but that's because the vehicles are genuinely different sizes.
     
  8. SuperNoob05

    SuperNoob05
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    What do you expect? A Truck that has as many beams/nodes as a trike?
    That would'nt make the game any better at all.

    And the fact that you're running this on two monitors doesn't make it better.
     
  9. 14ramosr

    14ramosr
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    Yes, this has been established. Can we just let this thread die now?
     
  10. ast5515

    ast5515
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    People, there is NO such thing as a gaming laptop. Whatever the marketing guys tell you, you cannot make a laptop with powerful hardware while keeping it cool. You know how big a desktop CPU cooler is right? Now that's keeping stuff cool, but it doesn't fit into a laptop.
    So what does this mean? You can put a freakin 5960X into a laptop, it will run at 1.5 ghz due to overheating and throttling down, resulting in the performance being comparable to a pile of crap.
    Same goes for laptop GPUs.
     
  11. Shadowdragon94

    Shadowdragon94
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    if you got FPS problems,turn doown your resolution,it worked on my PC

    i now get 20 fps on East coast USA,20 fps isnt that bad for me,i dont notice the jiddering on it at all
    on gridmap with a D15 i get a good 60 fps,and my settings are maxed out too
     
  12. vmlinuz

    vmlinuz
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    ^^^^^^
     
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