If I wanted to globally scale all nodes using a "scalenodeCord":0.25," or something similar would that be possible? like how we have "scalenodeWeight":0.62, So that if your node was say " ["node1", -0.40, -1, 0.80], " would theoretically become " ["node1", -0.10, -0.25, 0.40], " To allow one to instantly scale jbeam globally very quickly. Is this a function in beamNG as of right now?
For some context, he's asking this for the process of scaling down the Covet's jbeam for my 1/4 scale R/C Covet.
You can use Masa's editor to scale jbeams. I think DM also made something, thought I've never tried it. I don't think we are interested in implementing this in such a way, the other scaling factors already confuse things enough.