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Node Grabber doesn't keep the node grabbed by mouse when anchoring

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by KJP12, Aug 10, 2017.

  1. KJP12

    KJP12
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    One thing I had found quite useful is that when you grab a node, then anchor it, you can anchor it to another spot because you're still grabbing the node with the mouse. I found it useful when moving heavy objects, or just plain messing around.
     
  2. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    This was causing physics instabilities in some cases, and so was removed.

    The reasoning is, if you hang the node in the air, but the nodegrabber is still working, at that very moment you have twice the force acting on the node (the air anchor, and the mouse anchor). This sudden doubling in forces could create problems in some cases. You are now required to start dragging the node again from its original point, which doesn´t cause any issue.
     
  3. KJP12

    KJP12
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    Any chance for an option those who likes causing instabilities like that anyways? Like under advance options? :p
     
  4. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    No, providing retrocompatibility for bugs would slow down development.
     
  5. KJP12

    KJP12
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    well... true. I guess if... *brain falling asleep* ... if it's in the lua, I could do something from there...
     
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