Non static map objects

Discussion in 'Ideas and Suggestions' started by gamerpaddy, Jul 13, 2014.

  1. gamerpaddy

    gamerpaddy
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    Joined:
    Jun 21, 2014
    Messages:
    3
    Hello, is it possible to make objects like small or mid sized rocks dynamic/with physics? its annoying when driving on gras, theres a 1-2kg rock that screws up the entire car.
     
  2. Occam's Razer

    Occam's Razer
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    Joined:
    Aug 7, 2013
    Messages:
    1,248
    Yes and no.

    One of the most unsatisfying parts of the Torque 3D engine is its lack of support for dynamic rigid body objects. Alternately, the rocks could be created with JBeam to simulate them with soft-body physics, but this creates a few problems:

    1. It takes up far more CPU than rigid body objects,

    2. JBeam objects can't be placed with the foliage tool,

    3. Rocks don't typically deform or move to an extent that would make soft body simulation worthwhile or realistic, and

    4. A few of the perhaps-necessary engine features (node sleeping, JBeam rotation, maybe position-locked nodes) are not yet implemented.

    More dynamic maps are planned, but you'll more likely see destroyable road signs, fences, etc. before moveable rocks.
     
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