WIP Beta released Northern Europe PBR (race, drift, rally, free roam)

Discussion in 'Terrains, Levels, Maps' started by BlackMetal, Aug 22, 2021.

  1. Leon_Rot

    Leon_Rot
    Expand Collapse

    Joined:
    May 6, 2019
    Messages:
    309
    loving the map! my fps is pretty good, getting around 70 - 100 FPS depending on the area, i have a ryzen 5 3600 and a rtx 3060 but most maps dont run this good for some reason
     
    • Like Like x 1
  2. YksinäinenSusi

    YksinäinenSusi
    Expand Collapse

    Joined:
    Jun 9, 2018
    Messages:
    127
    could be the 12 gigs of vram, those 2k textures and trees probably aren't a problem with 12 gigs of vram
     
    • Agree Agree x 1
  3. Leon_Rot

    Leon_Rot
    Expand Collapse

    Joined:
    May 6, 2019
    Messages:
    309
    Nvidia is so confusing, they have 12GB on the 3060, but 8GB on the 3070? The more powerful card has less VRAM?
     
  4. YksinäinenSusi

    YksinäinenSusi
    Expand Collapse

    Joined:
    Jun 9, 2018
    Messages:
    127
    well, the 3060 ti and 3070 have a faster vram bandwith, so maybe the 12 gb is compensating for it.
     
  5. Jer

    Jer
    Expand Collapse

    Joined:
    Nov 20, 2020
    Messages:
    1,212
    Now I'm getting massive lag spikes constantly.
     
    • Agree Agree x 1
  6. JoshLS350Z

    JoshLS350Z
    Expand Collapse

    Joined:
    Aug 27, 2019
    Messages:
    173
    awesome map! I like the road textures. hope to see it getting improved more and more
     
  7. BlackMetal

    BlackMetal
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    85
    Can you delete tirewalls and mesh of the spawn point racetrack and see if it will continue happening please?
     
  8. Jer

    Jer
    Expand Collapse

    Joined:
    Nov 20, 2020
    Messages:
    1,212
    What?
     
  9. Haida

    Haida
    Expand Collapse

    Joined:
    Sep 23, 2016
    Messages:
    706
    Could you delete tirewalls and mesh of spawn point and see if your lag spikes reduce
     
  10. DoctorConut

    DoctorConut
    Expand Collapse

    Joined:
    Nov 25, 2020
    Messages:
    1
    The Google Drive link does not include the whole map... just the Autodrom
     
  11. Leon_Rot

    Leon_Rot
    Expand Collapse

    Joined:
    May 6, 2019
    Messages:
    309
    The spawn is the autodrom, its basically the autodrom with a huge map extention on it
     
    • Like Like x 1
  12. BlackMetal

    BlackMetal
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    85
    Press F11 go to object select (almost top menu) left click on tirewalls, press delete same with race track mesh (it's not a decal road) I am not able to recreate your issue because it runs at stable 60fps on 3x1080p displays at ultra settings on my PC and it's not even high end anymore (Rtx2070, Ryzen 5, 16gb RAM). If that helps you I will just increase low LOD render pixel size so it will render these objects only if you are really close to them, if it's not that then I suppose it's the size of textures and I don't want to do anything with them as imho it's time to push the graphics forward rather than keeping everything in 512x512 px. It's 2021 and I know my map is not the prettiest but it's more about rallying and racing than doing close-up freeroam and looking at the asset quality. I'm not a beamng dev (imagine that lol) so I don't have to stick to their level of quality and spend hours on every single thing. I spent some time on textures and barriers the rest is just space fillers so it doesn't feel that empty when driving 120km/h thru some areas. When PBR will be applied to ground textures and if it will fully support transparency I will do a nice looking smaller map to fully utilise the potential it will bring - until then I want to spend this time on learning Jbeam and other car related stuff. I'm working on this now, spent 3 days on modelling and managed to make a working Jbeam for the main body mesh, the rest is just black magic I'm trying to learn. Cherrier Sprint Car V6 (based on Renault Clio V6 mk2 and Sprint Cars from Brazilian series - you can find it in AMS2, got inspired by how fun they are to drive so decided to do what I wanted to do since 2014, make a decent car mod).

    Ps. did I just use your kinda rude reply to me trying to help you, to make a sneak peak? Maybe.
     

    Attached Files:

    • unknown-7.png
    #32 BlackMetal, Sep 5, 2021
    Last edited: Sep 5, 2021
    • Like Like x 1
  13. Jer

    Jer
    Expand Collapse

    Joined:
    Nov 20, 2020
    Messages:
    1,212
    How was I rude? I just didn't understand.
     
  14. Andryusha

    Andryusha
    Expand Collapse

    Joined:
    Jan 28, 2020
    Messages:
    135
    GDDR6X 3070 is faster then GDDR6 on 3060 and there are a lot more other specs
     
  15. cardriver96

    cardriver96
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    91
    Nice map, does AI traffic work on those roads?
     
  16. BlackMetal

    BlackMetal
    Expand Collapse

    Joined:
    Aug 10, 2013
    Messages:
    85
    I tried but couldn't figure it out unfortunately
     
  17. cardriver96

    cardriver96
    Expand Collapse

    Joined:
    Mar 20, 2016
    Messages:
    91
    Okay no worries
     
  18. MrDerpsicle

    MrDerpsicle
    Expand Collapse

    Joined:
    Aug 20, 2018
    Messages:
    55
    Any chance you could make the Autodrom time trial available in just 1 lap?

    Also, how about a shorter rally time trial? Like sub 1:30, comparable to Automation Hillclimb 2 if you familiar with it
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice