Hello everyone, is there a download link to the zombie response team for the vanster and moonhawk? Cause i see the attached files and there are only .dds files. Does anyone have a download and not .dds files link? Let me know. Thanks!!
they are from before the skin system was a thing, so they do not and never will work without a complete rewrite
If there is no change in the textures of the current vanilla cars, you can also make those modded textures work again via the skin system. This system doesn't mean that you need to use the second uvmap and overlayMap command, it just overwrite the original material.cs section of the concerned material. So for instance you can just use it to change normal maps, diffuse maps, specular and so on... Of course a little knowledge is necessary, but just unpacking an existing Moonhawk skin mod and modify it with the expected DDS files can do the trick.
Okay Nadeox1 I will work on that later today. And SergentFido,if Nadeox1's solution doesn't work then i will try your solution.
Both use the skin system of the game. the first one need to create the new skin for the second dedicated uvmap, the second one simply uses the DDS files you're speaking about. You just replace the vanilla textures by the modded one in the skin's materials.cs file. You still need to know how to make a new skin mod work in both case.
He's willing to make work again some old texture mod which altered the vanilla cars's textures. This is possible to make them work again using the now two years old skin system. But he needs to understand how to create a new skin slot, edit the files of an existing skin, and so on. The reason i advised him to use an existing moonhawk skin mod is that it works independantly, all he needs is there. If he wants to learn from Vanilla cars it's okay, but ingame skins materials definition are in the general materials.cs file of the car which make it more difficult to understand for a beginner. Anyway this will need a bit of effort so if knowledge is 0 about modding, then it would take some hours and probably some frustration for not getting work at the first try. So of course, when i said unzip it, i meant it's the starting point of understanding the whole process. Then editing the files, renaming the skin name, making the skin mod call the desired textures, placing them in the good folder so that the materials.cs pathes will be correct, and so on, has to be fully understood. But nothing really complicated.
Because you make those awesome van skins so its easy for you. Which i also have the oldsfullsize and van mods you made. So i have tried a video that teaches you how to make beamng skins but it doesn't seem complicated. Easy peasy. But when i wen't to the game and searched for the skin, I couldn't find it. So i got something wrong there. So SergentFido i should probably learn from you.
I tried to fix the mod using the skin system and it won't work due to how the skin is layed out, which is made for a very old version that doesn't fit anymore. You have different parts of the skin stretched all over the body. You're better off making a new skin than trying to repair this one.