I just want to say, beamng has been the greatest vehicle simulator I have ever played. I play 2 games on my PC the first choice is beamng, the second is Spin Tires. I would love to see beamNG port to the sheild tablet with the K1 chip. What a wonderful day it would be to pull out your $300 tablet and crash some cars(or trucks) on your break at work. Or sit in bed jumping some nasty ramps. I will donate a shield tablet for this purpose, someone else will have to donate a controller. What do you all think? Can the dev port this in a 2 week period like nvidia claims? Feed back welcome!!
As powerful as the shield tablet is for a tablet, it really doesnt compare to the minimum spec BeamNG requires. Its powerful for a tablet, not nearly powerful enough for BeamNG
The unreal engine 4 runs on this tablet, and many other games are cross platform playable... I think its possible, maybe when the 64bit chip comes out. Who knows maybe even now.
SixSixSevenSeven is right, beamng is much more graphic intensive than most other games. I doubt it will be possible, but ill be glad if Im proven wrong.
I hear what you saying, inorder to use my 5970 for beamng i had to upgrade from a amd athlon 2 x2 250 to a newer platform. I chose lga2011 and an 8core xeon. Yes i know a bit of overkill. I think being first to the party is better than late and stylish.
Not graphics that are the issue. Its CPU. An ARM CPU completes less instructions in a single clock cycle than an x86 one, yet it doesnt have a higher clock than the machines that run BeamNG well either, overall its a much lower CPU performing setup. Not a problem for unreal which isn't CPU intensive at all, major problem for BeamNG which is highly CPU intensive. 64 bit doesn't boost speed and speed is the problem here. The FPU is also not as fast as an x86 FPU, yet BeamNG hammers it. The GPU, for a mobile device it is absolutely awesome, but it is still a low end GPU for an x86 device that BeamNG runs on. Unreal lacks many effects it can achieve on other platforms when running under android simply because android only supports OpenGL ES for mobile graphics chips such as that in the Shield. Torque3d only actually supports DirectX9, the NVidia K1 does have DirectX11 support but only a subset of it with a few parts implemented in software and DX11 isnt compatible with DX9, android isn't compatible with DX9 or 11, BeamNG uses Torque3d, Torque3d flat out does not support android (beyond BeamNG devs control). I am not trying to slate the Shield Tablet as being a terrible device, it really isn't, I actually really quite like it. But the only way you will have BeamNG on the Shield tablet is via remote streaming, it simply is not powerful enough for an intensive non mobile game such as BeamNG.
Offer still stands for development purposes i will donate a sheild, also i think this game was created by the simulation gods and they deserve more than just a few bucks for their hard work. Also can you make it rain, i think some hydroplane testing would be awesome - - - Updated - - - Point received and understood....maybe when the 64bit chip comes we'll see some improvements...give me your input on the 64bit x86 verion. - - - Updated - - - http://mobile.extremetech.com/computing/32259-tegra-k1-64-bit-denver-core-analysis-are-nvidias-x86-efforts-hidden-within
Regarding NVidia x86, a) I am extremely interested to see what they come up with, b) apparently they are targetting the low end of the market (intel atom etc), c) regardless we need to wait for it to come out. 64 bit though, all that brings is an increase memory address space (limited to 4gb of RAM on 32 bit address spaces) and the ability to handle the "long" datatype natively. If you are unfamiliar with programming, a 64 bit integer is typically called a long, on a 32 bit processor to do maths on a long it takes about 5 separate instructions to software emulate the 64 bit maths, on a 64 bit processor you gain an actual 64 bit addition instruction which can do that in 1 go (this does mean a 32 bit application using 64 bit math will still run as if it was a 32 bit application on a 64 bit processor without taking advantage of the new abilities). BeamNG looks to be mostly floating point math and doesn't seek to gain any advantage from 64 bit integer math (as both 32 bit and 64 bit systems utilise the same floating point units). Generally software which needs more than 4gb of RAM of course won't run on 32 bit anyway. Software that uses alot of 64 bit maths if compiled for a 64 bit system will run a little quicker through the actual calculation sections. Otherwise, no real advantage. That said, I think torque3d (and eventually BeamNG) is getting a native 64 bit windows port, the main benefit BeamNG would gain from that would probably just be the extra RAM it has access to. We'd need TDev or Estama to step in on whether or not BeamNG does actually use any 64 bit integer math but I think its highly unlikely. - - - Updated - - - Oh, you get a few more general purpose registers on 64 bit systems usually, that helps on very small tightly nested loops provided your code optimises for register usage. Not massive gains available for entire application performance there. - - - Updated - - - And regarding denvers 7 way superscalar architecture. Consider Haswell is 14-19 way depending on model.
See im a hardware guy, build it, install windows and make sure it runs right. No programing skills required. Lol i know how hardware works but software is my weak part. Thank you for explaining. Maybe when logan or parker release down the road we'll have an nvidia tegra that can run some of the more hardcore games. I for one will be getting my shield tablet on wed 30th. Cant wait. I am curoius to see how beamng will play streaming. Again thank you and lets keep this thread going for a bit for cinvo and i formation sake.
For the Shield devices, you don't really need a port, all you need is a computer with a GeForce graphics card that can run BeamNG Drive, then Game Stream it.
It wouldn't really be running on the tablet, but as said above you could gamestream on it. The hardware in the tablet is nowhere near powerful enough to run drive at playable framerates. If you're donating a Shield tablet I'll gladly take it