WIP O'ahu beamNg

Discussion in 'Terrains, Levels, Maps' started by nomad-tanru69, Feb 26, 2026.

  1. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    Aloha! somewhere along the way a user asked if someone could make an O'ahu map like that in Test Drive Unlimited.

    while i am still working on my Little Tijunga map, i figured it would be a nice change of pace and force me to remember how the heck to start a new map and also include the skills ive learned since working with the Little Tj map.

    so far i have a 65,000 m*2 terrain and some spawn points. most of the work is in the houdini file that i am exporting all the map data from.
     

    Attached Files:

    • Screenshotfrom2026-02-2518-07-43.png
    • Screenshotfrom2026-02-2518-06-23.png
    • 20260224194753_1.jpg
    • 20260225171908_1.jpg
    • 20260225174707_1.jpg
    • Like Like x 13
  2. GoblinGreenGuy

    GoblinGreenGuy
    Expand Collapse

    Joined:
    Aug 8, 2025
    Messages:
    450
    Looks nice!
     
  3. engineer_gaming

    engineer_gaming
    Expand Collapse

    Joined:
    Dec 21, 2020
    Messages:
    66
    can you add interstate h3
     
  4. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    absolutely, tunnel terrain hole punches are one of the first things i have to sort out!
     
  5. XJDan98

    XJDan98
    Expand Collapse

    Joined:
    Jan 19, 2021
    Messages:
    88
    As a HUGE fan of the Test Drive Unlimited series, I seriously hope you continue with this! Looks promising so far! Just that picture with the mountains off in the distance is bringing back some MAJOR Xbox360 era nostalgia.
     
    • Agree Agree x 3
  6. passengerpigeon

    passengerpigeon
    Expand Collapse

    Joined:
    Jan 22, 2017
    Messages:
    379
    Wait, you started Little Tijunga three years ago and you're still working on it? Do you have any more progress to show us?
     
  7. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    hi there! yes, indeed the map was started several years ago. unfortunately in that time real life got in the way along with my user folder for beamNg getting nuked. thankfully this past december i found a backup i had made of the map and have been plugging away working on it since then.

    i have started a new thread for it with its current progress.
    https://www.beamng.com/threads/little-tujunga-inspired-map-continued.108928/#post-1914012
     
    #7 nomad-tanru69, Mar 3, 2026
    Last edited: Mar 3, 2026
  8. jak_jak

    jak_jak
    Expand Collapse

    Joined:
    Apr 17, 2024
    Messages:
    1
    make tantlus or the sandys road
     
  9. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    now THAT is a road!
     

    Attached Files:

    • 20260310000746_Tantalus.png
    • Like Like x 3
    • Agree Agree x 1
  10. snowcat29

    snowcat29
    Expand Collapse

    Joined:
    Feb 1, 2026
    Messages:
    27
    awh hell yeah, i lived in ohau for a period of time in my life, and i would absolutely love to cruise down the H3 at high speeds
     
  11. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    edit
     
    #11 nomad-tanru69, Mar 13, 2026
    Last edited: Mar 13, 2026
    • Like Like x 1
  12. snowcat29

    snowcat29
    Expand Collapse

    Joined:
    Feb 1, 2026
    Messages:
    27
    this is my only hope for a 1:1 map after Project Virginia was cancelled
     
  13. nomad-tanru69

    nomad-tanru69
    Expand Collapse

    Joined:
    Dec 28, 2022
    Messages:
    13
    do any of the BeamNg devs read these forums? any game map makers lurk here? i am wondering why i need to apply a 775 meter offset to my import geometry to match to the terrain. the imported geometry is built FROM the exported terrain in houdini and matches 1:1.

    in beam that is not the case. i can understand vertical offset since i applied a multiplier to the terrain in the import options. X/Y offsets dont really make any sense.
     

    Attached Files:

    • 20260326102208_1.jpg
    • 20260326102319_1.jpg
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice