Aloha! somewhere along the way a user asked if someone could make an O'ahu map like that in Test Drive Unlimited. while i am still working on my Little Tijunga map, i figured it would be a nice change of pace and force me to remember how the heck to start a new map and also include the skills ive learned since working with the Little Tj map. so far i have a 65,000 m*2 terrain and some spawn points. most of the work is in the houdini file that i am exporting all the map data from.
As a HUGE fan of the Test Drive Unlimited series, I seriously hope you continue with this! Looks promising so far! Just that picture with the mountains off in the distance is bringing back some MAJOR Xbox360 era nostalgia.
Wait, you started Little Tijunga three years ago and you're still working on it? Do you have any more progress to show us?
hi there! yes, indeed the map was started several years ago. unfortunately in that time real life got in the way along with my user folder for beamNg getting nuked. thankfully this past december i found a backup i had made of the map and have been plugging away working on it since then. i have started a new thread for it with its current progress. https://www.beamng.com/threads/little-tujunga-inspired-map-continued.108928/#post-1914012
awh hell yeah, i lived in ohau for a period of time in my life, and i would absolutely love to cruise down the H3 at high speeds
do any of the BeamNg devs read these forums? any game map makers lurk here? i am wondering why i need to apply a 775 meter offset to my import geometry to match to the terrain. the imported geometry is built FROM the exported terrain in houdini and matches 1:1. in beam that is not the case. i can understand vertical offset since i applied a multiplier to the terrain in the import options. X/Y offsets dont really make any sense.