Unsolved object shadow looks off

Discussion in 'Mod Support' started by Average Person, Apr 11, 2018.

  1. Average Person

    Average Person
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    Joined:
    Jul 8, 2015
    Messages:
    587
    I was setting up some objects to use as ground cover, the map is a mesh so the actual ground cover system won't do.
    The issue I have is that the object has shadows for seemingly no reason.
    I could solve by just making them billboards but it seem that forest objects can't be billboards unless its one generated for use as an lod and I don't place to hand place all of this ground cover.
     

    Attached Files:

    • 20180410165658_1.jpg
  2. thomatoes50

    thomatoes50
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    BeamNG Team

    Joined:
    Jan 31, 2013
    Messages:
    722
    in the materials.cs you can try to use
    castShadows = "0";
    or
    invertBackFaceNormals = "1";
     
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