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Objects Missing Textures From a Distance

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ShadowCaster10, Feb 21, 2018.

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  1. ShadowCaster10

    ShadowCaster10
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    I imported these objects from official maps, and I imported them correctly, I did edit the materials file. Some objects I imported display the orange "missing" texture at different distances. Some, like the pipe, get the orange texture when not that far away. And others, like the mine, get the orange texture from very far away.
    (when zooming out, some objects loose their texture)

     
  2. ShadowCaster10

    ShadowCaster10
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    Nobody knows how to fix this? I figured it would be a simple texture problem since I'm pretty new to all this.
     
  3. DuneWulff

    DuneWulff
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    I have a sneaking suspicion that I know what is broken, but press the tilde (~) key and open the console. It should have some rows of red text that are key for fixing this.

    I think you're missing the lod_Vertcol material. It is a weird material that is separate from the others, but check your console and post a screenshot here to be sure.
     
    • Agree Agree x 1
  4. Nadeox1

    Nadeox1
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    Looks like the LODs uses a different material, and that you do not have that material (or the materials.cs that contains that) in your level folder.
    Hence missing textures.

    Copy that from the level they come from, adjust the paths and it should work.
     
    • Agree Agree x 1
  5. ShadowCaster10

    ShadowCaster10
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    When I move an object that has the problem it displays the red text, but other than that is just spams me with the blue text.
     
  6. DuneWulff

    DuneWulff
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    There must be another error line that is being overtaken by the blue warning text. I don't think that null.dds would cause this error as I've never had null.dds in any of my maps and there's never been an issue. Regardless, you can still try locating that file using the red text's error filepath and placing it into your map's folder (which would be levels/mapname/art/shapes/)
    Try that first (and check your materials.cs too for a "eca_bld_cleanmetal_annotation_street" and make sure it is there.)
    I remember having issues with that pipe back when I started making maps too, can't remember how I fixed it.
     
  7. ShadowCaster10

    ShadowCaster10
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    The files are there and "eca_bld_cleanmetal_annotation_street" is in the materials.cs file to.

    Where is the lod_vertcol material located?
     
    #7 ShadowCaster10, Mar 10, 2018
    Last edited: Mar 10, 2018
  8. DuneWulff

    DuneWulff
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    IIRC, it is by itself somewhere in one of the art folders. It isn't even really a material, it is a weird one that stumped me for a while. I've provided the materials file. Try placing it directly in the /shapes folder (not the subfolders for buildings, trees etc)
    If that doesn't work then your issue is more complex than I think it is. I hope that isn't the case.
     

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  9. ShadowCaster10

    ShadowCaster10
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    It worked! thank you so much :D
     
  10. DuneWulff

    DuneWulff
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    Well I'll be darned. Cool :)
     
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