Oculus Rift Integration

Discussion in 'Ideas and Suggestions' started by BabyFaceCat, Aug 6, 2012.

  1. BabyFaceCat

    BabyFaceCat
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    Would it be possible to integrate the Oculus rift into your game. It would be awesome to be able to drive first person in a car with real physics and actually having it integrated. http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
    Maybe setup a donation page so that anyone that would like to see it integrated could donate so that you would be able to buy a dev kit. I know I would. it would probably be good for your game as well because you would probably be one of the first games to support the Oculus Rift.
     
  2. juju

    juju
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    Yeah that would be awesome
     
  3. Creeper

    Creeper
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    Seems legit.

    ;)
     
  4. dewasha

    dewasha
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    I think before adapting to any site first will have to be at least released the demo for the time you want to adapt if nothing is created? I think it is too early to adjust things to beamNG beamNG or other things ...
     
  5. lex4bin

    lex4bin
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    I believe that the Rift is the thing that will finally get VR off the ground. I have had/used other HMDs and they left a LOT to be desired, mainly in resolution, weight, and field of view.
    The development kits are about to ship and it would be a definite plus for sales since the Rift doesn't have a lot of games for it yet. Plus it should be easy from what I hear.

    Alex Forbin
     
  6. tdev

    tdev
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    BeamNG Team

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    we ordered the dev kit, so keep fingers crossed :)
     
  7. Kamil_

    Kamil_
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    !!!!!!!!!!!!!!!!! :D !!!!!!!!!!!!!
     
  8. BabyFaceCat

    BabyFaceCat
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    Awesome news, I hope everything is going well for you guys. Also I hope you are making backups as it was horrible with Project Zomboid when they lost months of work.
     
  9. oophus

    oophus
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    How does that work? Aren't you then forced to optimize the game to render out two monitors at the same time?

    I at least know I hate to render out commercial stuff to work in 3D theaters. Double the amount of rendertime, and post-production work almost.
     
  10. tdev

    tdev
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    BeamNG Team

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    Sure, there will be some code work required
     
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