On Hold * On Hold Indefinitely* Kinetik 6100 Trophy Truck

Discussion in 'Land' started by minila[dong], Dec 20, 2016.

  1. minila[dong]

    minila[dong]
    Expand Collapse

    Joined:
    Dec 9, 2016
    Messages:
    13
    Hello to all,

    I have been playing around with Beamng Drive mods for a little while now, and have noticed that there is a lack of off road vehicles, and by that I mean extreme performance off-road vehicles, such as trophy trucks and baja buggies, such as the ones raced in the Baja 1000, S.C.O.R.E. off-road races, and other off-road events.

    So I decided that I would model a trophy truck after the Kinetik 6100, an extreme off-road racer by Camburg Engineering.

    I have only just begun, so I do not have a lot accomplished. I am working on the roll cage, then will go to work on the frame shortly thereafter. I do not have a lot of experience with content creation, as I stated above, so I will be bouncing back and forth from the forums to my workspace.

    If anyone has any tips or pointers for me, that would be fantastic. I want this to be as realistic as possible, so I will be working hard on the fine details. This will take me a long time, but I will not give up.


    6100forum.jpg
     
    #1 minila[dong], Dec 20, 2016
    Last edited: Dec 21, 2016
    • Like Like x 2
  2. 14ramosr

    14ramosr
    Expand Collapse

    Joined:
    Sep 7, 2013
    Messages:
    980
    Im gonna be honest here, theres a ton of threads out there exactly like this one. And so many of them have nothing to show for years later. Not even a singular update. Also, the rules for the forum are essentially "dont start a thread until theres real progress to be shown". Theres a fairly steep learning curve for making relatively simple vehicles, let alone a full on trophy truck. That being said, dont give up. Its been done before and its been bloody wonderful. Hell, people have gotten jobs from it.

    Learn
    Become a maker
    ???
    Profit!

    Do it dude. Do it.
    Dont let this become another "WIP"
     
    • Informative Informative x 2
  3. minila[dong]

    minila[dong]
    Expand Collapse

    Joined:
    Dec 9, 2016
    Messages:
    13
    Thanks for the reply! I have also seen a lot of WIPs that have been abandoned, for this sort of vehicle in particular. I understand that creating a vehicle is a daunting task, but I promised myself that I won't give up, no matter what. Progress will be slow, but there WILL BE constant progress.

    I don't want this to be another forgotten WIP.
     
    • Like Like x 1
  4. Narwhal

    Narwhal
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,701
    got any model progress pics? cant start a thread if you have just one simple thing and it would preferably be in game if you do start the thread according to rules
     
    • Agree Agree x 1
  5. minila[dong]

    minila[dong]
    Expand Collapse

    Joined:
    Dec 9, 2016
    Messages:
    13
    Nothing in-game just yet. I will put what I have into the game at the end of the week, that is, if my post stays up until then. Sorry about the violation.
     
  6. minila[dong]

    minila[dong]
    Expand Collapse

    Joined:
    Dec 9, 2016
    Messages:
    13
    I know it is crude, but i am just about finished with the cage. I just have to add suspension mounts, a-arms, and connect the front of the cage to the front bulkhead. Tomorrow I will work on the rest of the suspension and suspension components, such as a-arms, trailing arms for the 4-link, and axles.

    My goal is to have something to put into the game by the end of the week. It probably won't move, but if it loads into the game, it's a step in the right direction.

    . upload_2016-12-19_22-0-33.png


    upload_2016-12-19_22-0-58.png
     
    • Like Like x 1
  7. TWilliams458

    TWilliams458
    Expand Collapse

    Joined:
    Aug 26, 2016
    Messages:
    601
    its pretty ironic actually. yesterday i was looking up trophy trucks for beam ng and couldnt find any. its good to see someone is making one. good luck mate. :)
     
  8. ColdFox

    ColdFox
    Expand Collapse

    Joined:
    Mar 19, 2015
    Messages:
    21
    Good luck making it !
    I've started one but gave up (the texture are just chinese to me)
     
  9. Fin

    Fin
    Expand Collapse

    Joined:
    Dec 23, 2016
    Messages:
    1
    Hey Man,

    This is a great idea! i love trophy trucks and i hope you finish it soon!
     
  10. GalaxyGrape294

    GalaxyGrape294
    Expand Collapse

    Joined:
    Jul 9, 2016
    Messages:
    56
    This is such a nice trophy truck. I cant wait until this is finished. Most of the best looking mods get abandoned and i dont want this to have the same thing happen to it so keep up the good work
     
  11. RedneckDrifter01

    RedneckDrifter01
    Expand Collapse

    Joined:
    Apr 24, 2016
    Messages:
    7
  12. E1ev1n

    E1ev1n
    Expand Collapse

    Joined:
    Jan 16, 2015
    Messages:
    18
  13. Fuzzwad

    Fuzzwad
    Expand Collapse

    Joined:
    Feb 8, 2017
    Messages:
    87
    I truly hope this gets finished, Beamng SERIOUSLY needs one of these, all the others are either outdated or just not super high quality (excluding RG's trophy truck, it works quite well, but damage isn't super realistic.) Don't give up on it!
     
    • Like Like x 1
  14. aesparza951

    aesparza951
    Expand Collapse

    Joined:
    Jun 19, 2014
    Messages:
    3
    Can you put an update?
     
  15. GackOnBOOST

    GackOnBOOST
    Expand Collapse

    Joined:
    Jan 4, 2017
    Messages:
    2
    yeah i was making one but ran into an issue with needing help, no one offered to help me so it got lost in the threads. here it is here.
    if you know how to lower the poly count and bake it you can use it
     

    Attached Files:

    • staduimtruckprogress2-2.png
    #15 GackOnBOOST, Mar 11, 2017
    Last edited: Mar 11, 2017
  16. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,725
    What was the issue? Depending with what it has to do i might be able to help.
     
  17. GackOnBOOST

    GackOnBOOST
    Expand Collapse

    Joined:
    Jan 4, 2017
    Messages:
    2
    sorry i edited not knowing you just replied, lol. the issue is in the message above, if you can help me i will get this back on track for the first time in like 2 years
     
  18. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,725
    Ah lol. No problem. Im cant really make textures but i could uv it.
    I though all that was already done tho lol. Jbeam part is what im better at. Lowering poly count without making the model look weird would take more time, but if you use the tool in blender which lowers its count it does it faster, but its not always the best. And sorry for calling it "the tool in blender which lowers its count" i have a blank in my memory and i just cannot remember the name of that thing.
     
  19. Fret Fella

    Fret Fella
    Expand Collapse

    Joined:
    Jul 15, 2016
    Messages:
    11
    Any progress?
     
    • Agree Agree x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice