1. Trouble with the game?
    Try the troubleshooter!

    Dismiss Notice
  2. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice
  3. Before reporting issues or bugs, please check the up-to-date Bug Reporting Thread for the current version.
    0.37 Bug Reporting thread
    Solutions and more information may already be available.

One very large texture vs many small textures

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by ThreeDTech21, May 4, 2016.

  1. ThreeDTech21

    ThreeDTech21
    Expand Collapse

    Joined:
    Sep 27, 2013
    Messages:
    1,616
    I was wondering if there would be an advantage to 1 very large texture vs many smaller textures?

    For example what if there was a single texture file for a whole car, most BeamNG cars have 10-15 texture files but what of a single huge 8192x8192 (or 16,384x16,384 if possible) texture file that had everything in it?
     
  2. Nadeox1

    Nadeox1
    Expand Collapse
    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    Different textures means a different material for each.
    Each material is a drawcall.
    If then each material has multiple layers, each layer is another drawcall.
    More drawcalls, less FPS (Not as bad as it sounds, FPS goes down only when you got a complex setup + complex meshes).

    But, one huge texture (means 1 single texture) can be tasking on the VRAM, and on the loading times.
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice