WIP Beta released Onomichi, Hiroshima (Yakuza 6)

Discussion in 'Terrains, Levels, Maps' started by AgentMooshroom5, Apr 10, 2022.

  1. AgentMooshroom5

    AgentMooshroom5
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    Onomichi is a coastal city located off the Seto Inland Sea in Hiroshima, Japan. This is a port of the version found in Yakuza 6, which features a condensed version of a section of the town set in the year 2016/7.
    For more info on the real world locations featured in the map, here's the google maps links for the arcade/train tracks and boat dock/ferry area, along with a brilliant set of comparison photos from reddit user u/preparedtodie_.


    unknown41.png unknown17.png unknown18.png unknown19.png

    Features:
    Upgraded version of the map controller found in kamurocho, now with more features
    Lighting, including night stuff done by CK
    Majority of ground materials properly converted to PBR
    AI support
    Endless small details I've either forgotten about or are too small to be worth mentioning individually

    Notes:
    Probably not as performance intensive as kamurocho but I'd still recommend 16gb ram for a smooth experience
    The map is small and not particularly suitable for proper driving, that's not my fault that's just how the original map is
    To prevent people getting confused again, I've put handy barriers on the paths to park the edge of where the "playable" part of the map is. While the people who would complain about that in the first place are not the ones to be reading these notes or paying attention to them anyway I still did it

    Credits:
    @Car_Killer - Pretty much all the fancy stuff once again, answering all my stupid questions, emotional support
    @thomatoes50 - Fixing my script thing from the last yakuza map, he hasn't directly helped with this one I just used the script again
    @DankMemeBunny - Letting me know the map existed in the first place, I've never personally played a yakuza game or anything
    @! nick - some form of emotional support
    @Ezo/GT Sport - original plates
    Ryu Ga Gotoku Studio - original models and stuff

    For future plans, up next I want to port the underground car park from Yakuza 4 as a showroom, and then probably Okinawa from Yakuza 3 after that. I also want to do Yokohoma but that will require big changes to how BeamNG works for that to ever be possible given that it's a full 4x the everything of this map
     

    Attached Files:

    #1 AgentMooshroom5, Apr 10, 2022
    Last edited: Jul 14, 2022
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  2. Czax125

    Czax125
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    Hell yes! Im looking forward to it.
     
  3. Truck-truckin-truck

    Truck-truckin-truck
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    Looking forward to this. Love the other map, makes for awesome screenshots. take as much time as you need.
     
  4. monke gaming

    monke gaming
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    looks great so far
     
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  5. Andryusha

    Andryusha
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    Good luck with the map!
    Your previous map turned out to be very good looking!
     
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  6. Duh anime addict

    Duh anime addict
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    Could you add a prop yacht?
     
  7. AgentMooshroom5

    AgentMooshroom5
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    it's a small japanese fishing town, why would there be a yacht? there's already lots of fishing boats and the ship from the original game anyway
     
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  8. Truck-truckin-truck

    Truck-truckin-truck
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    Agreed, the town it's self is not a tourist type town and isn't focused on tourism, going to that town would be a lot different then going to Tokyo, where they have signs posted in both Japanese and English (mostly just very popular areas in Tokyo though). Pretty much the only places that most people think of in terms of Japan is Tokyo, Kyoto, and Okinawa (My sisters husband was stationed there for a while) along with Hiroshima and Nagasaki which are only vastly known due to WW2 and the U.S. dropping bombs on them. So it really makes no sense to see a yacht in a town that isn't seen as some high-end fancy/tourist area.
     
  9. Toivio

    Toivio
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    Cool looking map:cool:
     
  10. warrick

    warrick
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    what is the size of the map?
     
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  11. itzdaechoindawadaa

    itzdaechoindawadaa
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    That’s a beautiful map
     
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  12. Fonnie Faxbear

    Fonnie Faxbear
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    Looking really nice. Keep up the great work!
     
  13. Lykos

    Lykos
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    That is awesome, can't wait to try it out ! So far it looks awesome ^^
     
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  14. Eskim

    Eskim
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    This is genuinely insanely godlike. Loving these imports being done.
     
  15. beambloxtv1

    beambloxtv1
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    Can a Samsung computer handle this map?
     
  16. Car8john

    Car8john
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    what are the specifications of said computer?
     
  17. beambloxtv1

    beambloxtv1
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    i have a intel core
     
  18. Car8john

    Car8john
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    yeah im not entirely sure it will
     
  19. LeakyLine

    LeakyLine
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    I am very excited for this. Keep the Yakuza maps coming! I loved Kamurocho.
     
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  20. AgentMooshroom5

    AgentMooshroom5
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    Quick progress update, courtesy of mostly CK working more of his magic
    Map lighting has been heavily adjusted and looks nice at non-extreme-morning-or-evening times now
    Lots of materials have been fixed up to make everything look a bit nicer, most notably the nasty black roads are much closer to the irl grey tones now

    Night lighting is mostly all set up and in place now

    CK's epic map controller stuff has been heavily updated now from the kamurocho version and has lots of useful new features along with optimisations and fixes

    I've modelled the cars used on the ropeway in the distance (or used to be in the case of their irl equivalents) and if all goes well they should be able to be animated too

    I've also spent lots and lots of time fixing the endless amount of sign UVs, and would have called that job finished if not for the several I noticed while taking screenshots for this post
    Not too much of an idea on a release date at the moment but development is definitely on the home stretch I would say so shouldn't be too long, unless my PC decides to try to kill itself again (which is is probably why it isn't out already)
     
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