The T16 is almost a completely different car apart from the body and a few other components. Even the chassis has some differences. Not saying it's impossible but it's certainly a long way off.
06/10/18: Modelled the interior. Remodelled the wheel and adjusted proportions of the front of the car, and bevelled panel gaps for extra beautification. I think it's safe to say the model is pretty much complete at this stage, finally!
I have a few questions about exporting and jbeams. My model file is structured to contain objects which are grouped into things like the exterior, windows, powertrain etc. Is it possible to point to a grouped object in the jbeam or do I first have to ungroup everything? Also, what is the best way to get flexbody components to move with the jbeam? For things like rotating driveshafts, do I just create a long, thin wheel with no tyre and attach the driveshaft mesh?
You need to do new models that are jbeams, flexbody meshes and jbeam meshes are usually completely different kind. In Props func defines animation of the prop, check Barstow rear suspension file for example of driveshaft, Covet for half shafts: https://wiki.beamng.com/Props For props you apply location and rotation differently, while with normal objects you apply location when object is in intended place of the object, for props you set them to 0,0,0, then apply location and rotation, for example steering wheel is set like this: https://www.beamng.com/threads/how-to-incorporate-a-steering-wheel-into-a-car-mod.41532/#post-624838
WOW! My dad used to race these so I'd be so glad to use them on BMG! Keep the job and continue doing a so great model. You doing 1.6 or 1.9 (or even both)? <3