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WIP Peugeot 205 GTi

Discussion in 'Land' started by Teh Daemon, Mar 11, 2014.

  1. Blijo

    Blijo
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    Joined:
    Apr 27, 2016
    Messages:
    1,797
    I use paint.net and try to use bakes whenever possible(Blender likes to crash when baking at my pc). I also use textures from cadhatch.com and paint a lot with brushes and noise in paint.net. You can get decent results with it if you have enough time for trial and error :)
    Then, I do my Ubernoob trick, run a texture to a normal map generator(most of the time an edited bake) and then use the PNG and convert it to DDS when it's done.
    Not the best workflow but it kinda works with stuff.
     
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  2. fufsgfen

    fufsgfen
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    Joined:
    Jan 10, 2017
    Messages:
    5,893
    It has effect on small objects in a way too as islands add drawcalls, so reducing CPU usage one needs to have least amount of islands possible. Then there is GPU polycount too, but I have found out that it is not a huge thing, most GPUs today can do at least 6 million, so what vehicles add is not so huge, of course 10 vehicles is 10 times so one needs to set some target based on how many vehicles he wants to run.

    It is kinda interesting that UV map can multiply polycount if done with tiny islands, but even worse is drawcall hit (that does cause lag easiest because CPUs are relatively weak compared to GPUs and thanks to DX11 limitations), but that is more issue with maps, still when learning making textures for cars these are good things to know.
     
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  3. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    53
    I've been trying to add some basic materials to the car. At one point I was able to get reflections working. After I added more materials though, I'm suddenly getting no reflections in any of the materials even though dynamicCubemap is set to true. I've tried clearing the cache and couldn't find any materials.cs files in the /vehicles folder in my documents, so I have no idea what's preventing it. Here's the materials.cs file if anyone wants to have a look (all maps point to a collection of blank .dds files):

    Code:
    singleton Material(P205_CarPaint)
    {
       mapTo = "P205_CarPaint";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       diffuseColor[0] = "1 0 0 1";
       diffuseColor[1] = "1 0 0 1";
       diffuseColor[2] = "1 0 0 1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_MatteBlack)
    {
       mapTo = "P205_MatteBlack";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_InteriorGrey)
    {
       mapTo = "P205_InteriorGrey";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.4 0.4 0.4 1";
       diffuseColor[1] = "0.4 0.4 0.4 1";
       diffuseColor[2] = "0.4 0.4 0.4 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Chrome)
    {
       mapTo = "P205_Chrome";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "1";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_BrakePads)
    {
       mapTo = "P205_BrakePads";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    
    singleton Material(P205_EngineDark)
    {
       mapTo = "P205_EngineDark";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_GearStick)
    {
       mapTo = "P205_GearStick";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Lights)
    {
       mapTo = "P205_Lights";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Pedals)
    {
       mapTo = "P205_Pedals";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Radiator)
    {
       mapTo = "P205_Radiator";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.9 0.9 0.9 1";
       diffuseColor[1] = "0.9 0.9 0.9 1";
       diffuseColor[2] = "0.9 0.9 0.9 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_RearLights)
    {
       mapTo = "P205_RearLights";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.8 0.5 0.5 1";
       diffuseColor[1] = "0.8 0.5 0.5 1";
       diffuseColor[2] = "0.8 0.5 0.5 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = true;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Seats)
    {
       mapTo = "P205_Seats";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Suspension)
    {
       mapTo = "P205_Suspension";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.1 0.1 0.1 1";
       diffuseColor[1] = "0.1 0.1 0.1 1";
       diffuseColor[2] = "0.1 0.1 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_TorsionBar)
    {
       mapTo = "P205_TorsionBar";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.6 0.5 0.1 1";
       diffuseColor[1] = "0.6 0.5 0.1 1";
       diffuseColor[2] = "0.6 0.5 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
    singleton Material(P205_Material)
    {
       mapTo = "P205_Material";
       diffuseMap[2] = "vehicles/peugeot/P205_c.dds";
       specularMap[2] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[1] = "vehicles/peugeot/P205_d.dds";
       specularMap[1] = "vehicles/peugeot/P205_s.dds";
       diffuseMap[0] = "vehicles/common/null.dds";
       specularMap[0] = "vehicles/common/null.dds";
       diffuseColor[0] = "0.6 0.5 0.1 1";
       diffuseColor[1] = "0.6 0.5 0.1 1";
       diffuseColor[2] = "0.6 0.5 0.1 1";
       specularPower[0] = "128";
       pixelSpecular[0] = "1";
       specularPower[1] = "32";
       pixelSpecular[1] = "1";
       specularPower[2] = "128";
       pixelSpecular[2] = "1";
       useAnisotropic[0] = "1";
       useAnisotropic[1] = "1";
       useAnisotropic[2] = "1";
       castShadows = "1";
       translucent = "0";
       translucentBlendOp = "None";
       alphaTest = "0";
       alphaRef = "0";
       dynamicCubemap = false;
       instanceDiffuse[2] = true;
       materialTag0 = "beamng"; materialTag1 = "vehicle";
    };
    
     
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  4. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
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    Joined:
    May 31, 2016
    Messages:
    4,415
    Is your diffuseMap semitransparent?
     
  5. Lettice123

    Lettice123
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    Joined:
    Sep 23, 2018
    Messages:
    131
    Doing good keep up with the good work!
     
  6. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    53
    It was, but the problem was that I set the alpha values of the diffuse colours to 1. Setting them to a lower number fixed the issue.
     
  7. youdidwhat!!

    youdidwhat!!
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    Joined:
    Feb 8, 2013
    Messages:
    692
    if u make other models ive got pics of XR, GTX that I used to own , can send them if u wish
     
  8. axbtd

    axbtd
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    Joined:
    Oct 22, 2018
    Messages:
    2
    Hey ! Could you make Peugeot 206 when you can please ? Thanks !
     
  9. Wealer_AE86 Dealers

    Wealer_AE86 Dealers
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    Joined:
    Oct 28, 2018
    Messages:
    25
    How about add a custom interior with nice textures. Also i like it for now.
     
  10. juanchitrucco

    juanchitrucco
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    Joined:
    Feb 28, 2017
    Messages:
    15
    Looks great. Hope you finish it!
     
  11. Szymon2007

    Szymon2007
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    Joined:
    Nov 30, 2017
    Messages:
    76
    is this dead?
     
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    • Agree Agree x 1
  12. BlueGinge123

    BlueGinge123
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    Joined:
    Oct 14, 2016
    Messages:
    1,670
    I dont think so- but its likely sadly
     
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  13. Jakub_1337

    Jakub_1337
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    Joined:
    Dec 30, 2018
    Messages:
    2
    Release when?
     
  14. Puzzle

    Puzzle
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    Joined:
    Jul 22, 2016
    Messages:
    375
    when its done
     
    • Agree Agree x 1
  15. AlexFR

    AlexFR
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    Joined:
    Feb 11, 2019
    Messages:
    2
    Hello everyone, i'm french and i would love that the mod is finished.
     
  16. Teh Daemon

    Teh Daemon
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    Joined:
    Aug 5, 2013
    Messages:
    53
    It's not dead. I've been taking a break from it to focus on other projects for the time being. I did finish UV unwrapping the car a few weeks back but still need to pack the maps together and create the materials. I also need to sort out the terrible suspension as it's still too flimsy for my liking.
     
    • Like Like x 5
  17. thomatoes50

    thomatoes50
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    Staff Member

    Joined:
    Jan 31, 2013
    Messages:
    585
    now that the autobello is out, you can use the new torsion bar beam
     
    • Agree Agree x 2
    • Like Like x 1
  18. AlexFR

    AlexFR
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    Joined:
    Feb 11, 2019
    Messages:
    2
    [QUOTE = "Teh Daemon, post: 996759, member: 5737"] Ce n'est pas mort. J'ai pris une pause pour me concentrer sur d'autres projets pour le moment. J'ai fini de déballer la voiture par UV il y a quelques semaines, mais je dois quand même rassembler les cartes et créer le matériel. Je dois aussi régler la terrible suspension car elle reste trop fragile à mon goût. [/ QUOTE]
    Ok thanks you :) good break and good continuation
     
  19. RacerRobin24

    RacerRobin24
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    Joined:
    Mar 30, 2016
    Messages:
    87
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