This would go a long way for those large, open maps. See the attached screenshots here, for a map that would benefit from this. I did search the forum a fair bit as I thought this was a relatively obvious suggestion. The closest I found was this which I feel should go hand-in-hand with a feature like this. I guess it all depends if the game handles this. Even if a screenshot like this took a while to render, I wouldn't mind. A tooltip warning the user about this could be worthwhile. In addition - when you take a screenshot using photomode (pressing Normal/Big/Huge), why is it that the grass is disabled for the screenshots? I assume it is stability related, however I'm quite curious of the true reason for this Finally, it would be great to have a quick toggle between maxed out ultra graphics settings & the previous graphics settings, right there in the photomode. I feel like this carries more challenges, however, and is definitely more of a low-priority convenience feature. Feel free to discuss anything I may have missed!