Solved Pickup halfdoors

Discussion in 'Mod Support' started by Conor_fraser, May 17, 2017.

  1. Conor_fraser

    Conor_fraser
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    Joined:
    Dec 4, 2016
    Messages:
    7
    Hello,
    So i've been trying to make "half doors" for the pickup (D-series). I've managed to copy the original doors for the pickup and then delete the jbeams and nodes on the top frame of the door. In-game the top of the door does not come into contact with anything, but the bottom half does, which I wanted it to do (see the second picture).

    These are all the files that I have for the mods:
    View attachment 273852
    And here is a sub-folder with the parts that I put into the mods folder:
    View attachment 273851
    (Please note: "Pete_convert.zip" is a mod for a convertible pickup which contains custom doors, I have been using it as a guide to make my own doors.)

    AS FOR my problem, I can't get the appearance to change. I have .blend files saved with both doors as I would like them in the game, the picture below.


    When I load up the game and go to doors in the customization menu the default doors appear as half doors as well as the 'half doors'. (Please see both pictures below)
    View attachment 273853
    View attachment 273855
    As you can see the default doors get overwritten for some reason. All I need help with is getting the default doors back to normal without breaking the mod.

    Any help on my problem would be much appreciated, thanks.
     

    Attached Files:

  2. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
    Messages:
    1,677
    I think you will need to rename the object within your model file.

    Code:
    "flexbodies": [
             ["mesh", "[group]:", "nonFlexMaterials"],
             ["pickup_door_R", ["pickup_door_R"]],
             ["pickup_doorpanel_R", ["pickup_door_R"],["pickup_interior"]],
             {"deformGroup":""}
        ],
    As you can see here your mod is telling it to load the model of the door that is called "pickup_door_R". This already exists and therefore the game is picking the default one. If you change the name of the object in blender and the name in this section of your jbeam you should get the one you wanted.

    To rename the object in your model do the following:
    Untitled-1.png
    Then use the same name in your jbeam. This should then get you the correct model.
     
    #2 aljowen, May 17, 2017
    Last edited: May 17, 2017
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  3. Conor_fraser

    Conor_fraser
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    Joined:
    Dec 4, 2016
    Messages:
    7


    Thank you so much! I've got it to work now, thank you :)
    Proofitworks1.png Proofitworks2.png
     
    • Like Like x 1
  4. aljowen

    aljowen
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    Joined:
    Oct 21, 2012
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    1,677
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