1. Stuck or having problems creating your mod?

WIP Pine Hills 2

Discussion in 'Terrains, Levels, Maps' started by Average Person, Mar 4, 2018.

  1. Average Person

    Average Person
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    Pine hills 2

    Pine hills 2 is a recreation of my first mod, pine hills.
    20190301164312_1.jpg
     
    #1 Average Person, Mar 4, 2018
    Last edited: Mar 2, 2019
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  2. Danny Werewolf

    Danny Werewolf
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    Watched

    I can't wait for the beta, but take your time!
     
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  3. Average Person

    Average Person
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    A few pictures of some stuff I have been doing, I am being very lazy sorry.
     

    Attached Files:

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  4. Average Person

    Average Person
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    I got some more stuff done.
     

    Attached Files:

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  5. eli and reece

    eli and reece
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    Looks cool!
     
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  6. Spiicy

    Spiicy
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    This is looking pretty nice so far!
    Keep up the good work!
     
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  7. Average Person

    Average Person
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    I decided I would make my life way easier and just use the terrain system rather then hassle with modeling out the whole map including lods, I will smooth out the terrain by hand so don't worry about that.
    The height map is 8192 by 8192 with a square size of 1.7 meaning the physical size of the terrain is 13926.4 by 13926.4, I will post updates more frequently now since it won't be as draining and time consuming to work on this.
     

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    • 20180519214121_1.jpg
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  8. Average Person

    Average Person
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    I decided that I am going to leave pine hills and its current state and just make this version a separate map since it completely changes the layout and is basically a different map.
    Anyways here's a like sneak peak of some roads I'm working on.
    20190301194132_1.jpg
     
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  9. Average Person

    Average Person
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    Finally figured out how to use height from my roads and other objects later on and just add them on top of the heightmap.
    I was previously using shrinkwrap and subsurf modifiers but I was losing quality with that method.
    This isn't a dev tier heightmap exporter with all the fancy stuff yet but now that I have a basic grasp on composition I can start figuring out all the other stuff.
    preview.png
     
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  10. Average Person

    Average Person
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    20190307214153_1.jpg
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    Just working on some minor improvements while I wait for a solution to terrain collision problem.
     
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  11. Average Person

    Average Person
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    Taking a break from terrain and working on assets, I am not sure if I like this more than what I currently have but it does have half as many polys.
    previewtree.png
     
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  12. Average Person

    Average Person
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    Just did a quick test drive
     
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  13. Average Person

    Average Person
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    Might be a bit early to be deciding what the thumbnail for the map is going to be but this looks pretty good.
    20190318214253_1.jpg
     
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  14. Average Person

    Average Person
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    Made some textures and used some groundcover from WCA to improve the look of the map.
    20190325173823_1.jpg
     
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  15. Average Person

    Average Person
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    Been adding some more roads and decided to test drive this one.
     
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  16. Average Person

    Average Person
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    Quick update:
    Progress on the map has been slow and is going to continue to be slow while I begin to learn c# and move on to developing my own games in unity, I plan on eventually finishing the map but right now I'm more interested in unity.
     
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  17. zestyfolfdude

    zestyfolfdude
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    Good work! I'm excited!
    --- Post updated ---
    Also, you might want to try adding some saplings and small bushes, as well as some boulders.
     
  18. fufsgfen

    fufsgfen
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    That sounds good too, having only this one limited time, if you have possibility to learn something like that it certainly can give back quite a bit. I have been practicing a bit of Unity too, amount of information and tutorials is insane, super easy to get going with it and if your brain can keep up doing single thing for long time, that certainly is great path.

    My brain can't really cope with single tasks for too long, so all my games are super simple not release worthy. I recommend that you craft out a plan for whatever you want to build or learn, also I wish you much of luck and success!
     
  19. Average Person

    Average Person
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    I was gonna upload these yesterday but the upload speeds on the website have been really slow as of late, but here is a custom skybox I rendered in blender and the reworked trees with some shrubs.
    20190425093600_1.jpg
    20190425093535_1.jpg
     
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  20. Average Person

    Average Person
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    preview.png
    Almost finished refining my modular building kit, once I finish trying out a few other possible layouts I will export everything to beamng and start setting up some prefabs.
     
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