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placing custom bumper

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by chieftec, May 5, 2015.

  1. chieftec

    chieftec
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    Joined:
    Aug 7, 2013
    Messages:
    33
    Hi! so today i made an attemt for a first mod for beamng, it is an e30 frontbumper for the ibishu. but when i select it ingame its like it is fixed with the nose pointing forward no matter if you turn, or drive over any bump or anything similar. if you know a fix for this i would be very thankful if you let me know how. (i know the car is not edgesplitted as i had to import and export it a million times). Thanks
     

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  2. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,697
    The bumper 'origin' must be the same as the other object (0,0,0 coordinates).
    Also, since that car was made in 3DSMax with the use of Smoothing Groups (which Blender does not support), you have to add an edge split modified.
    Select 1 object, add an edgesplit modified with angle of 50-60°, press A, then CTRL+L and make link with modifier. Now all objects should have the same modifier. Then when exporting, click on the 'Apply Modifier' button on the exporter option.
     
  3. chieftec

    chieftec
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    Joined:
    Aug 7, 2013
    Messages:
    33
    thank you! now i just gotta play around with some materials to make it perfect :D
     

    Attached Files:

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