"PLAYGROUNDS" Map(W.I.P.)

Discussion in 'Terrains, Levels, Maps' started by Josh2009ers, Apr 12, 2017.

  1. Josh2009ers

    Josh2009ers
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    Hey all, I'm working on a new map for offroad vehicle fun!!

    Here is a sneak peak:


    Feel free to leave your thoughts/suggestions!! :)
     
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  2. MuddyMan

    MuddyMan
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    Will the 'course' have AI support? because i feel some epic showdowns coming along...
     
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  3. Josh2009ers

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    AI Support will come after the final layout is complete! I've tested a couple ways that should let us do some cool head to head races!! Stay tuned for the beta release!!
     
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  4. bob.blunderton

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    I have a Transparent_AI_Guide texture you can use in my maps, you can use it if you like, it's usually in /art/roads/ directory. It's 100% invisible to the eye, and can be laid out like a decal road, and the AI will follow it point to point, just make sure it's grade from point to point matches your terrain grade, because if it deviates vertically too much, the ai will randomly brake or stop altogether. Nodes get placed on the road on crests, in troughs, and use a few on each corner. It is much easier than scripting waypoints.
     
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  5. Josh2009ers

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    That will be super helpful and much easier than what I was going to do!! Thanks so much for the heads up!!!
     
  6. Josh2009ers

    Josh2009ers
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    RIP. Thanks "update" version 0.9!!!
     
  7. Nadeox1

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  8. Josh2009ers

    Josh2009ers
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  9. The Shotty

    The Shotty
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    Where was your map in the files?
     
  10. Josh2009ers

    Josh2009ers
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    Multiple Locations. Backed up as well. All of them load as the stock derby map.
    --- Post updated ---
    This was a back up filed stored on a seperate hard drive from the 10th(6 days ago) which should look nothing like the original "derby" map
    --- Post updated ---
    I Fixed it.
     

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