PLEASE ADD MUD!!! :) (...and some issues I have...)

Discussion in 'Ideas and Suggestions' started by Michi Machi, Apr 12, 2017.

  1. Michi Machi

    Michi Machi
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    Update:

    Mud is alread there and it is fine-tuned now, I have tested it already and I like the physics very much!

    So where is the problem to add tire tracks just for the feeling, which disappear after 100 meters?

    Furthmore please add more mud to some of the offroad areas on the maps with different moistures.
     
    #1 Michi Machi, Apr 12, 2017
    Last edited: Apr 20, 2017
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  2. fivedollarlamp

    fivedollarlamp
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    It's "congratulations" and "cut" trees.
     
  3. Michi Machi

    Michi Machi
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    It is ok for me, English is not my first language :)
     
  4. fivedollarlamp

    fivedollarlamp
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    You're in Canada.
     
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  5. Michi Machi

    Michi Machi
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    Ok, I like Canada, the big trees and everything is just bigger than everywhere else.

    ...I hope you like the idea of adding mud, there is no need of adding it so extensive like in the game "Spintires", but just adding it in any form would add a useful&fun addition!
     
  6. fivedollarlamp

    fivedollarlamp
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    It would be too laggy. Probably not even going to happen.
     
  7. Michi Machi

    Michi Machi
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    Mh... But I hope they accomplish it! I think we all would like this. :)
     
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  8. fivedollarlamp

    fivedollarlamp
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    Did you even read my post?
     
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  9. NoxiousFumes

    NoxiousFumes
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    He's saying that he hopes they accomplish it...
    It's not like we can't hope for it to happen. Who knows, they might be able to do it.
    --- Post updated ---
    And also, parts of Canada speak french.
     
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  10. fivedollarlamp

    fivedollarlamp
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    Oh yeah
     
  11. bob.blunderton

    bob.blunderton
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    There is mud in 2d form, as with a depth layer on the terrain. That's it though.
     
  12. FS16

    FS16
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    Well, there is mud already, as @bob.blunderton said, but the devs stated it was very unlikely they could implement mud physics like ST. But that's something all of us hope to happen for, right?
     
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  13. Michi Machi

    Michi Machi
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    As the destruction of different objects, this dynamic mud can be calculated within a specific radius around the player as it is solved within other games with such features. So the demand could go very low and solvable.
     
  14. fivedollarlamp

    fivedollarlamp
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    With the BeamNG engine, something like that would have to be jBeamed. And it would probably be more laggy with a circle of jBeam following you around. This is car physics, not terrain physics.
     
  15. GailGilly

    GailGilly
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    The engine in the new BeamNG update is better than it was so it is possible but not at the moment.
    Just wait for the new updates
    It is gonna come, i know it.
     
  16. Michi Machi

    Michi Machi
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    Yes! :)

    It is so much fun to go offroad even now, but squishy mud would cap it all off and would generate
    uncountable new scenario possibilities (for modders and for the developers)
     
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  17. GailGilly

    GailGilly
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    They could import it from hillclimb racing :p
     
  18. EruptionTyphlosion

    EruptionTyphlosion
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    Didn't the mud get improved in the update???

    From the devblog:
    "Tuned mud and sand ground models with shearStrength and roughness, now deep mud and sand are much more difficult to traverse without good ride height and off road tires."
     
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  19. Spede3

    Spede3
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    So that's why I keep getting stuck more easily
     
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  20. Michi Machi

    Michi Machi
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    The basic mud has the game, with different moistures. I like it. But I miss tracks of the wheel in a specific range of moisture which also affects the passing of the car and the feel.

    And please add more mud roads within the official maps like on the island, it is so much fun to drive through mud! :)
     
    #20 Michi Machi, Apr 17, 2017
    Last edited: May 6, 2017
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