I've been doing muliple specific buildings with meshes and it is really uncool to have to go selecting them one by one, and it's way easier to me to make them in engine instead of in blender. Just a suggestion, more like a plea for help actually. Thank you kindly, whoever reads this, and hope you have a great day!
And while they are at it... -Make it so you can tell the select tool to avoid ALPHA channel stuff lol. It is a royal hassle to grab stuff when things with certain alpha is in front of what you are trying to grab. -Also, Make a key to LOCK selection. Nothing is more frustrating than that. -Fix the yellow warning from popping up if you accidentally hold the button down too long in the scene tree. OMG that is a pain You know the one... "There is already something named this..." -And for the love of God, make short cut to lock the item you have selected from accidently click off it , Z when moving, rotating, or scaling. They already have 1,2,3 -Grab an item., press 1, Y to move what you selected only on Y. I am a hand planter. I do a LOT of manually adjusting things. 1,2,3 is move rotate scale, why not make is so we pick something press 2, X and only rotate selected item on the X axis, or 1, Z, to Move only along Z for the selected items. -Fix the handlebar art for the Move Gizmo. You have to be pretty much the luckiest person alive to move something forward or back if facing it. The arrows need to longer or disable the center square that allows moving freely. I dont know bought you, but I get frustrated having to move the camera all the way around to grab that arrow in the back. Yes, i know you can grab the edge a certain way to select that movement, but like I said, you have to be the luckiest person alive to do it.